/*Script: Moo.js	My Object Oriented javascript.Author:	Valerio Proietti, <http://mad4milk.net>License:	MIT-style license.Mootools Credits:	- Class is slightly based on Base.js <http://dean.edwards.name/weblog/2006/03/base/> (c) 2006 Dean Edwards, License <http://creativecommons.org/licenses/LGPL/2.1/>	- Some functions are based on those found in prototype.js <http://prototype.conio.net/> (c) 2005 Sam Stephenson sam [at] conio [dot] net, MIT-style license	- Documentation by Aaron Newton (aaron.newton [at] cnet [dot] com) and Valerio Proietti.*//*Class: Class	The base class object of the <http://mootools.net> framework.Arguments:	properties - the collection of properties that apply to the class. Creates a new class, its initialize method will fire upon class instantiation.Example:	(start code)	var Cat = new Class({		initialize: function(name){			this.name = name;		}	});	var myCat = new Cat('Micia');	alert myCat.name; //alerts 'Micia'	(end)*/var Class = function(properties){	var klass = function(){		if (this.initialize && arguments[0] != 'noinit') return this.initialize.apply(this, arguments);		else return this;	};	for (var property in this) klass[property] = this[property];	klass.prototype = properties;	return klass;};/*Property: empty	Returns an empty function*/Class.empty = function(){};Class.prototype = {	/*	Property: extend		Returns the copy of the Class extended with the passed in properties.	Arguments:		properties - the properties to add to the base class in this new Class.	Example:		(start code)		var Animal = new Class({			initialize: function(age){				this.age = age;			}		});		var Cat = Animal.extend({			initialize: function(name, age){				this.parent(age); //will call the previous initialize;				this.name = name;			}		});		var myCat = new Cat('Micia', 20);		alert myCat.name; //alerts 'Micia'		alert myCat.age; //alerts 20		(end)	*/	extend: function(properties){		var pr0t0typ3 = new this('noinit');		var parentize = function(previous, current){			if (!previous.apply || !current.apply) return false;			return function(){				this.parent = previous;				return current.apply(this, arguments);			};		};		for (var property in properties){			var previous = pr0t0typ3[property];			var current = properties[property];			if (previous && previous != current) current = parentize(previous, current) || current;			pr0t0typ3[property] = current;		}		return new Class(pr0t0typ3);	},	/*	Property: implement		Implements the passed in properties to the base Class prototypes, altering the base class, unlike <Class.extend>.	Arguments:		properties - the properties to add to the base class.	Example:		(start code)		var Animal = new Class({			initialize: function(age){				this.age = age;			}		});		Animal.implement({			setName: function(name){				this.name = name			}		});		var myAnimal = new Animal(20);		myAnimal.setName('Micia');		alert(myAnimal.name); //alerts 'Micia'		(end)	*/	implement: function(properties){		for (var property in properties) this.prototype[property] = properties[property];	}};/* Section: Object related Functions *//*Function: Object.extend	Copies all the properties from the second passed object to the first passed Object.	If you do myWhatever.extend = Object.extend the first parameter will become myWhatever, and your extend function will only need one parameter.Example:	(start code)	var firstOb = {		'name': 'John',		'lastName': 'Doe'	};	var secondOb = {		'age': '20',		'sex': 'male',		'lastName': 'Dorian'	};	Object.extend(firstOb, secondOb);	//firstOb will become: 	{		'name': 'John',		'lastName': 'Dorian',		'age': '20',		'sex': 'male'	};	(end)Returns:	The first object, extended.*/Object.extend = function(){	var args = arguments;	args = (args[1]) ? [args[0], args[1]] : [this, args[0]];	for (var property in args[1]) args[0][property] = args[1][property];	return args[0];};/*Function: Object.Native	Will add a .extend method to the objects passed as a parameter, equivalent to <Class.implement>Arguments:	a number of classes/native javascript objects*/Object.Native = function(){	for (var i = 0; i < arguments.length; i++) arguments[i].extend = Class.prototype.implement;};new Object.Native(Function, Array, String, Number, Class);/*Script: Utility.js	Contains Utility functionsAuthor:	Valerio Proietti, <http://mad4milk.net>License:	MIT-style license.*///htmlelementif (typeof HTMLElement == 'undefined'){	var HTMLElement = Class.empty;	HTMLElement.prototype = {};} else {	HTMLElement.prototype.htmlElement = true;}//window, documentwindow.extend = document.extend = Object.extend;var Window = window;/*Function: $type	Returns the type of object that matches the element passed in.Arguments:	obj - the object to inspect.Example:	>var myString = 'hello';	>$type(myString); //returns "string"Returns:	'element' - if obj is a DOM element node	'textnode' - if obj is a DOM text node	'whitespace' - if obj is a DOM whitespace node	'array' - if obj is an array	'object' - if obj is an object	'string' - if obj is a string	'number' - if obj is a number	'boolean' - if obj is a boolean	'function' - if obj is a function	false - (boolean) if the object is not defined or none of the above.*/function $type(obj){	if (obj === null || obj === undefined) return false;	var type = typeof obj;	if (type == 'object'){		if (obj.htmlElement) return 'element';		if (obj.push) return 'array';		if (obj.nodeName){			switch (obj.nodeType){				case 1: return 'element';				case 3: return obj.nodeValue.test(/\S/) ? 'textnode' : 'whitespace';			}		}	}	return type;};/*Function: $chk	Returns true if the passed in value/object exists or is 0, otherwise returns false.	Useful to accept zeroes.*/function $chk(obj){	return !!(obj || obj === 0);};/*Function: $pick	Returns the first object if defined, otherwise returns the second.*/function $pick(obj, picked){	return ($type(obj)) ? obj : picked;};/*Function: $random	Returns a random integer number between the two passed in values.Arguments:	min - integer, the minimum value (inclusive).	max - integer, the maximum value (inclusive).Returns:	a random integer between min and max.*/function $random(min, max){	return Math.floor(Math.random() * (max - min + 1) + min);};/*Function: $clear	clears a timeout or an Interval.Returns:	nullArguments:	timer - the setInterval or setTimeout to clear.Example:	>var myTimer = myFunction.delay(5000); //wait 5 seconds and execute my function.	>myTimer = $clear(myTimer); //nevermindSee also:	<Function.delay>, <Function.periodical>*/function $clear(timer){	clearTimeout(timer);	clearInterval(timer);	return null;};/*Class: window	Some properties are attached to the window object by the browser detection.Properties:	window.ie - will be set to true if the current browser is internet explorer (any).	window.ie6 - will be set to true if the current browser is internet explorer 6.	window.ie7 - will be set to true if the current browser is internet explorer 7.	window.khtml - will be set to true if the current browser is Safari/Konqueror.	window.gecko - will be set to true if the current browser is Mozilla/Gecko.*/if (window.ActiveXObject) window.ie = window[window.XMLHttpRequest ? 'ie7' : 'ie6'] = true;else if (document.childNodes && !document.all && !navigator.taintEnabled) window.khtml = true;else if (document.getBoxObjectFor != null) window.gecko = true;//enables background image cache for internet explorer 6if (window.ie6) try {document.execCommand("BackgroundImageCache", false, true);} catch (e){};/*Script: Array.js	Contains Array prototypes, <$A>, <$each>Authors:	- Christophe Beyls, <http://digitalia.be>	- Valerio Proietti, <http://mad4milk.net>License:	MIT-style license.*//*Class: Array	A collection of The Array Object prototype methods.*///emulated methods/*Property: forEach	Iterates through an array; This method is only available for browsers without native *forEach* support.	For more info see <http://developer.mozilla.org/en/docs/Core_JavaScript_1.5_Reference:Global_Objects:Array:forEach>*/Array.prototype.forEach = Array.prototype.forEach || function(fn, bind){	for (var i = 0; i < this.length; i++) fn.call(bind, this[i], i, this);};/*Property: filter	This method is provided only for browsers without native *filter* support.	For more info see <http://developer.mozilla.org/en/docs/Core_JavaScript_1.5_Reference:Objects:Array:filter>*/Array.prototype.filter = Array.prototype.filter || function(fn, bind){	var results = [];	for (var i = 0; i < this.length; i++){		if (fn.call(bind, this[i], i, this)) results.push(this[i]);	}	return results;};/*Property: map	This method is provided only for browsers without native *map* support.	For more info see <http://developer.mozilla.org/en/docs/Core_JavaScript_1.5_Reference:Global_Objects:Array:map>*/Array.prototype.map = Array.prototype.map || function(fn, bind){	var results = [];	for (var i = 0; i < this.length; i++) results[i] = fn.call(bind, this[i], i, this);	return results;};/*Property: every	This method is provided only for browsers without native *every* support.	For more info see <http://developer.mozilla.org/en/docs/Core_JavaScript_1.5_Reference:Global_Objects:Array:every>*/Array.prototype.every = Array.prototype.every || function(fn, bind){	for (var i = 0; i < this.length; i++){		if (!fn.call(bind, this[i], i, this)) return false;	}	return true;};/*Property: some	This method is provided only for browsers without native *some* support.	For more info see <http://developer.mozilla.org/en/docs/Core_JavaScript_1.5_Reference:Global_Objects:Array:some>*/Array.prototype.some = Array.prototype.some || function(fn, bind){	for (var i = 0; i < this.length; i++){		if (fn.call(bind, this[i], i, this)) return true;	}	return false;};/*Property: indexOf	This method is provided only for browsers without native *indexOf* support.	For more info see <http://developer.mozilla.org/en/docs/Core_JavaScript_1.5_Reference:Global_Objects:Array:indexOf>*/Array.prototype.indexOf = Array.prototype.indexOf || function(item, from){	from = from || 0;	if (from < 0) from = Math.max(0, this.length + from);	while (from < this.length){		if(this[from] === item) return from;		from++;	}	return -1;};//custom methodsArray.extend({	/*	Property: each		Same as <Array.forEach>.	Arguments:		fn - the function to execute with each item in the array		bind - optional, the object that the "this" of the function will refer to.	Example:		>var Animals = ['Cat', 'Dog', 'Coala'];		>Animals.forEach(function(animal){		>	document.write(animal)		>});	*/	each: Array.prototype.forEach,	/*	Property: copy		returns a copy of the array.	Returns:		a new array which is a copy of the current one.		Arguments:		start - optional, the index where to start the copy, default is 0. If negative, it is taken as the offset from the end of the array.		length - optional, the number of elements to copy. By default, copies all elements from start to the end of the array.	Example:		>var letters = ["a","b","c"];		>var copy = letters.copy();		// ["a","b","c"] (new instance)	*/	copy: function(start, length){		start = start || 0;		if (start < 0) start = this.length + start;		length = length || (this.length - start);		var newArray = [];		for (var i = 0; i < length; i++) newArray[i] = this[start++];		return newArray;	},	/*	Property: remove		Removes all occurrences of an item from the array.	Arguments:		item - the item to remove	Returns:		the Array with all occurrences of the item removed.	Example:		>["1","2","3","2"].remove("2") // ["1","3"];	*/	remove: function(item){		var i = 0;		while (i < this.length){			if (this[i] === item) this.splice(i, 1);			else i++;		}		return this;	},	/*	Property: test		Tests an array for the presence of an item.	Arguments:		item - the item to search for in the array.		from - optional, the index at which to begin the search, default is 0. If negative, it is taken as the offset from the end of the array.	Returns:		true - the item was found		false - it wasn't	Example:		>["a","b","c"].test("a"); // true		>["a","b","c"].test("d"); // false	*/	test: function(item, from){		return this.indexOf(item, from) != -1;	},	/*	Property: extend		Extends an array with another	Arguments:		newArray - the array to extend ours with	Example:		>var Animals = ['Cat', 'Dog', 'Coala'];		>Animals.extend(['Lizard']);		>//Animals is now: ['Cat', 'Dog', 'Coala', 'Lizard'];	*/	extend: function(newArray){		for (var i = 0; i < newArray.length; i++) this.push(newArray[i]);		return this;	},	/*	Property: associate		Creates an object with key-value pairs based on the array of keywords passed in		and the current content of the array.	Arguments:		keys - the array of keywords.	Example:		(start code)		var Animals = ['Cat', 'Dog', 'Coala', 'Lizard'];		var Speech = ['Miao', 'Bau', 'Fruuu', 'Mute'];		var Speeches = Animals.associate(speech);		//Speeches['Miao'] is now Cat.		//Speeches['Bau'] is now Dog.		//...		(end)	*/	associate: function(keys){		var obj = {}, length = Math.min(this.length, keys.length);		for (var i = 0; i < length; i++) obj[keys[i]] = this[i];		return obj;	}});/* Section: Utility Functions *//*Function: $A()	Same as <Array.copy>, but as function.	Useful to apply Array prototypes to iterable objects, as a collection of DOM elements or the arguments object.Example:	(start code)	function myFunction(){		$A(arguments).each(argument, function(){			alert(argument);		});	};	//the above will alert all the arguments passed to the function myFunction.	(end)*/function $A(array, start, length){	return Array.prototype.copy.call(array, start, length);};/*Function: $each	use to iterate through iterables that are not regular arrays, such as builtin getElementsByTagName calls, or arguments of a function.Arguments:	iterable - an iterable element.	function - function to apply to the iterable.	bind - optional, the 'this' of the function will refer to this object.*/function $each(iterable, fn, bind){	return Array.prototype.forEach.call(iterable, fn, bind);};/*Script: String.js	Contains String prototypes and Number prototypes.Author:	Valerio Proietti, <http://mad4milk.net>License:	MIT-style license.*//*Class: String	A collection of The String Object prototype methods.*/String.extend({	/*	Property: test		Tests a string with a regular expression.	Arguments:		regex - a string or regular expression object, the regular expression you want to match the string with		params - optional, if first parameter is a string, any parameters you want to pass to the regex ('g' has no effect)	Returns:		true if a match for the regular expression is found in the string, false if not.		See <http://developer.mozilla.org/en/docs/Core_JavaScript_1.5_Reference:Objects:RegExp:test>	Example:		>"I like cookies".test("cookie"); // returns true		>"I like cookies".test("COOKIE", "i") // ignore case, returns true		>"I like cookies".test("cake"); // returns false	*/	test: function(regex, params){		return ((typeof regex == 'string') ? new RegExp(regex, params) : regex).test(this);	},	/*	Property: toInt		parses a string to an integer.	Returns:		either an int or "NaN" if the string is not a number.	Example:		>var value = "10px".toInt(); // value is 10	*/	toInt: function(){		return parseInt(this);	},	toFloat: function(){		return parseFloat(this);	},	/*	Property: camelCase		Converts a hiphenated string to a camelcase string.	Example:		>"I-like-cookies".camelCase(); //"ILikeCookies"	Returns:		the camel cased string	*/	camelCase: function(){		return this.replace(/-\D/g, function(match){			return match.charAt(1).toUpperCase();		});	},	/*	Property: hyphenate		Converts a camelCased string to a hyphen-ated string.	Example:		>"ILikeCookies".hyphenate(); //"I-like-cookies"	*/	hyphenate: function(){		return this.replace(/\w[A-Z]/g, function(match){			return (match.charAt(0)+'-'+match.charAt(1).toLowerCase());		});	},	/*	Property: capitalize		Converts the first letter in each word of a string to Uppercase.	Example:		>"i like cookies".capitalize(); //"I Like Cookies"	Returns:		the capitalized string	*/	capitalize: function(){		return this.toLowerCase().replace(/\b[a-z]/g, function(match){			return match.toUpperCase();		});	},	/*	Property: trim		Trims the leading and trailing spaces off a string.	Example:		>"    i like cookies     ".trim() //"i like cookies"	Returns:		the trimmed string	*/	trim: function(){		return this.replace(/^\s+|\s+$/g, '');	},	/*	Property: clean		trims (<String.trim>) a string AND removes all the double spaces in a string.	Returns:		the cleaned string	Example:		>" i      like     cookies      \n\n".clean() //"i like cookies"	*/	clean: function(){		return this.replace(/\s{2,}/g, ' ').trim();	},	/*	Property: rgbToHex		Converts an RGB value to hexidecimal. The string must be in the format of "rgb(255,255,255)" or "rgba(255,255,255,1)";	Arguments:		array - boolean value, defaults to false. Use true if you want the array ['FF','33','00'] as output instead of "#FF3300"	Returns:		hex string or array. returns "transparent" if the output is set as string and the fourth value of rgba in input string is 0.	Example:		>"rgb(17,34,51)".rgbToHex(); //"#112233"		>"rgba(17,34,51,0)".rgbToHex(); //"transparent"		>"rgb(17,34,51)".rgbToHex(true); //['11','22','33']	*/	rgbToHex: function(array){		var rgb = this.match(/\d{1,3}/g);		return (rgb) ? rgb.rgbToHex(array) : false;	},	/*	Property: hexToRgb		Converts a hexidecimal color value to RGB. Input string must be the hex color value (with or without the hash). Also accepts triplets ('333');	Arguments:		array - boolean value, defaults to false. Use true if you want the array [255,255,255] as output instead of "rgb(255,255,255)";	Returns:		rgb string or array.	Example:		>"#112233".hexToRgb(); //"rgb(17,34,51)"		>"#112233".hexToRgb(true); //[17,34,51]	*/	hexToRgb: function(array){		var hex = this.match(/^#?(\w{1,2})(\w{1,2})(\w{1,2})$/);		return (hex) ? hex.slice(1).hexToRgb(array) : false;	}});Array.extend({		/*	Property: rgbToHex		see <String.rgbToHex>, but as an array method.	*/		rgbToHex: function(array){		if (this.length < 3) return false;		if (this[3] && (this[3] == 0) && !array) return 'transparent';		var hex = [];		for (var i = 0; i < 3; i++){			var bit = (this[i]-0).toString(16);			hex.push((bit.length == 1) ? '0'+bit : bit);		}		return array ? hex : '#'+hex.join('');	},		/*	Property: hexToRgb		same as <String.hexToRgb>, but as an array method.	*/		hexToRgb: function(array){		if (this.length != 3) return false;		var rgb = [];		for (var i = 0; i < 3; i++){			rgb.push(parseInt((this[i].length == 1) ? this[i]+this[i] : this[i], 16));		}		return array ? rgb : 'rgb('+rgb.join(',')+')';	}});/*Class: Number	contains the internal method toInt.*/Number.extend({	/*	Property: toInt		Returns this number; useful because toInt must work on both Strings and Numbers.	*/	toInt: function(){		return parseInt(this);	},	toFloat: function(){		return parseFloat(this);	}});/* Script: Function.js	Contains Function prototypes and utility functions .Author:	Valerio Proietti, <http://mad4milk.net>License:	MIT-style license.Credits:	- Some functions are inspired by those found in prototype.js <http://prototype.conio.net/> (c) 2005 Sam Stephenson sam [at] conio [dot] net, MIT-style license*//*Class: Function	A collection of The Function Object prototype methods.*/Function.extend({	/*	Property: create		Main function to create closures.		Returns:		a function.		Arguments:		options - An Options object.		Options:		bind - The object that the "this" of the function will refer to. Default is the current function.		event - If set to true, the function will act as an event listener and receive an event as first argument.				If set to a class name, the function will receive a new instance of this class (with the event passed as argument's constructor) as first argument.				Default is false.		arguments - A single argument or array of arguments that will be passed to the function when called.					If both the event and arguments options are set, the event is passed as first argument and the arguments array will follow.					Default is no custom arguments, the function will receive the standard arguments when called.		delay - Numeric value: if set, the returned function will delay the actual execution by this amount of milliseconds and return a timer handle when called.				Default is no delay.		periodical - Numeric value: if set, the returned function will periodically perform the actual execution with this specified interval and return a timer handle when called.				Default is no periodical execution.		attempt - If set to true, the returned function will try to execute and return either the results or the error when called. Default is false.	*/	create: function(options){		var fn = this;		options = Object.extend({			'bind': fn, 			'event': false, 			'arguments': null, 			'delay': false, 			'periodical': false, 			'attempt': false		}, options || {});		if ($chk(options.arguments) && $type(options.arguments) != 'array') options.arguments = [options.arguments];		return function(event){			var args;			if (options.event){				event = event || window.event;				args = [(options.event === true) ? event : new options.event(event)];				if (options.arguments) args = args.concat(options.arguments);			}			else args = options.arguments || arguments;			var returns = function(){				return fn.apply(options.bind, args);			};			if (options.delay) return setTimeout(returns, options.delay);			if (options.periodical) return setInterval(returns, options.periodical);			if (options.attempt){				try {					return returns();				} catch(err){					return err;				}			}			return returns();		};	},	/*	Property: pass		Shortcut to create closures with arguments and bind.	Returns:		a function.	Arguments:		args - the arguments passed. must be an array if arguments > 1		bind - optional, the object that the "this" of the function will refer to.	Example:		>myFunction.pass([arg1, arg2], myElement);	*/	pass: function(args, bind){		return this.create({'arguments': args, 'bind': bind});	},		/*	Property: attempt		Tries to execute the function, returns either the function results or the error.	Arguments:		args - the arguments passed. must be an array if arguments > 1		bind - optional, the object that the "this" of the function will refer to.	Example:		>myFunction.attempt([arg1, arg2], myElement);	*/	attempt: function(args, bind){		return this.create({'arguments': args, 'bind': bind, 'attempt': true})();	},	/*	Property: bind		method to easily create closures with "this" altered.	Arguments:		bind - optional, the object that the "this" of the function will refer to.		args - optional, the arguments passed. must be an array if arguments > 1	Returns:		a function.	Example:		>function myFunction(){		>	this.setStyle('color', 'red');		>	// note that 'this' here refers to myFunction, not an element		>	// we'll need to bind this function to the element we want to alter		>};		>var myBoundFunction = myFunction.bind(myElement);		>myBoundFunction(); // this will make the element myElement red.	*/	bind: function(bind, args){		return this.create({'bind': bind, 'arguments': args});	},	/*	Property: bindAsEventListener		cross browser method to pass event firer	Arguments:		bind - optional, the object that the "this" of the function will refer to.		args - optional, the arguments passed. must be an array if arguments > 1	Returns:		a function with the parameter bind as its "this" and as a pre-passed argument event or window.event, depending on the browser.	Example:		>function myFunction(event){		>	alert(event.clientx) //returns the coordinates of the mouse..		>};		>myElement.onclick = myFunction.bindAsEventListener(myElement);	*/	bindAsEventListener: function(bind, args){		return this.create({'bind': bind, 'event': true, 'arguments': args});	},	/*	Property: delay		Delays the execution of a function by a specified duration.	Arguments:		ms - the duration to wait in milliseconds		bind - optional, the object that the "this" of the function will refer to.		args - optional, the arguments passed. must be an array if arguments > 1	Example:		>myFunction.delay(50, myElement) //wait 50 milliseconds, then call myFunction and bind myElement to it		>(function(){alert('one second later...')}).delay(1000); //wait a second and alert	*/	delay: function(ms, bind, args){		return this.create({'delay': ms, 'bind': bind, 'arguments': args})();	},	/*	Property: periodical		Executes a function in the specified intervals of time	Arguments:		ms - the duration of the intervals between executions.		bind - optional, the object that the "this" of the function will refer to.		args - optional, the arguments passed. must be an array if arguments > 1	*/	periodical: function(ms, bind, args){		return this.create({'periodical': ms, 'bind': bind, 'arguments': args})();	}});/*Script: Element.js	Contains useful Element prototypes, to be used with the dollar function <$>.Authors:	- Valerio Proietti, <http://mad4milk.net>	- Christophe Beyls, <http://digitalia.be>License:	MIT-style license.Credits:	- Some functions are inspired by those found in prototype.js <http://prototype.conio.net/> (c) 2005 Sam Stephenson sam [at] conio [dot] net, MIT-style license*//*Class: Element	Custom class to allow all of its methods to be used with any DOM element via the dollar function <$>.*/var Element = new Class({	/*	Property: initialize		Creates a new element of the type passed in.	Arguments:		el - the tag name for the element you wish to create.	Example:		>var div = new Element('div');	*/	initialize: function(el){		if ($type(el) == 'string') el = document.createElement(el);		return $(el);	}});/*Section: Utility FunctionsFunction: $	returns the element passed in with all the Element prototypes applied.Arguments:	el - a reference to an actual element or a string representing the id of an elementExample:	>$('myElement') // gets a DOM element by id with all the Element prototypes applied.	>var div = document.getElementById('myElement');	>$(div) //returns an Element also with all the mootools extentions applied.	You'll use this when you aren't sure if a variable is an actual element or an id, as	well as just shorthand for document.getElementById().Returns:	a DOM element or false (if no id was found).Note:	you need to call $ on an element only once to get all the prototypes.	But its no harm to call it multiple times, as it will detect if it has been already extended.*/function $(el){	if (!el) return false;	if (el._element_extended_ || [window, document].test(el)) return el;	if ($type(el) == 'string') el = document.getElementById(el);	if ($type(el) != 'element') return false;	if (['object', 'embed'].test(el.tagName.toLowerCase()) || el.extend) return el;	el._element_extended_ = true;	Garbage.collect(el);	el.extend = Object.extend;	if (!(el.htmlElement)) el.extend(Element.prototype);	return el;};//elements classvar Elements = new Class({});new Object.Native(Elements);document.getElementsBySelector = document.getElementsByTagName;/*Function: $$	Selects, and extends DOM elements.Arguments:	HTMLCollection(document.getElementsByTagName, element.childNodes), an array of elements, a string.Note:	if you loaded <Dom.js>, $$ will also accept CSS Selectors.Example:	>$$('a') //an array of all anchor tags on the page	>$$('a', 'b') //an array of all anchor and bold tags on the page	>$$('#myElement') //array containing only the element with id = myElement. (only with <Dom.js>)	>$$('#myElement a.myClass') //an array of all anchor tags with the class "myClass" within the DOM element with id "myElement" (only with <Dom.js>)Returns:	array - array of all the dom elements matched*/function $$(){	if (!arguments) return false;	if (arguments.length == 1){		if (!arguments[0]) return false;		if (arguments[0]._elements_extended_) return arguments[0];	}	var elements = [];	$each(arguments, function(selector){		switch ($type(selector)){			case 'element': elements.push($(selector)); break;			case 'string': selector = document.getElementsBySelector(selector);			default:			if (selector.length){				$each(selector, function(el){					if ($(el)) elements.push(el);				});			}		}	});	elements._elements_extended_ = true;	return Object.extend(elements, new Elements);};Elements.Multi = function(property){	return function(){		var args = arguments;		var items = [];		var elements = true;		$each(this, function(el){			var returns = el[property].apply(el, args);			if ($type(returns) != 'element') elements = false;			items.push(returns);		});		if (elements) items = $$(items);		return items;	};};Element.extend = function(properties){	for (var property in properties){		HTMLElement.prototype[property] = properties[property];		Element.prototype[property] = properties[property];		Elements.prototype[property] = Elements.Multi(property);	}};/*Class: Element	Custom class to allow all of its methods to be used with any DOM element via the dollar function <$>.*/Element.extend({	inject: function(el, where){		el = $(el) || new Element(el);		switch (where){			case "before": $(el.parentNode).insertBefore(this, el); break;			case "after":				if (!el.getNext()) $(el.parentNode).appendChild(this);				else $(el.parentNode).insertBefore(this, el.getNext());				break;			case "inside": el.appendChild(this);		}		return this;	},	/*	Property: injectBefore		Inserts the Element before the passed element.	Parameteres:		el - a string representing the element to be injected in (myElementId, or div), or an element reference.		If you pass div or another tag, the element will be created.	Example:		>html:		><div id="myElement"></div>		><div id="mySecondElement"></div>		>js:		>$('mySecondElement').injectBefore('myElement');		>resulting html:		><div id="mySecondElement"></div>		><div id="myElement"></div>	*/	injectBefore: function(el){		return this.inject(el, 'before');	},	/*	Property: injectAfter		Same as <Element.injectBefore>, but inserts the element after.	*/	injectAfter: function(el){		return this.inject(el, 'after');	},	/*	Property: injectInside		Same as <Element.injectBefore>, but inserts the element inside.	*/	injectInside: function(el){		return this.inject(el, 'inside');	},	/*	Property: adopt		Inserts the passed element inside the Element. Works as <Element.injectInside> but in reverse.	Parameteres:		el - a string representing the element to be injected in (myElementId, or div), or an element reference.		If you pass div or another tag, the element will be created.	*/	adopt: function(el){		this.appendChild($(el) || new Element(el));		return this;	},	/*	Property: remove		Removes the Element from the DOM.	Example:		>$('myElement').remove() //bye bye	*/	remove: function(){		this.parentNode.removeChild(this);		return this;	},	/*	Property: clone		Clones the Element and returns the cloned one.	Returns: 		the cloned element	Example:		>var clone = $('myElement').clone().injectAfter('myElement');		>//clones the Element and append the clone after the Element.	*/	clone: function(contents){		var el = this.cloneNode(contents !== false);		return $(el);	},	/*	Property: replaceWith		Replaces the Element with an element passed.	Parameteres:		el - a string representing the element to be injected in (myElementId, or div), or an element reference.		If you pass div or another tag, the element will be created.	Returns:		the passed in element	Example:		>$('myOldElement').replaceWith($('myNewElement')); //$('myOldElement') is gone, and $('myNewElement') is in its place.	*/	replaceWith: function(el){		el = $(el) || new Element(el);		this.parentNode.replaceChild(el, this);		return el;	},	/*	Property: appendText		Appends text node to a DOM element.	Arguments:		text - the text to append.	Example:		><div id="myElement">hey</div>		>$('myElement').appendText(' howdy'); //myElement innerHTML is now "hey howdy"	*/	appendText: function(text){		if (window.ie){			switch(this.getTag()){				case 'style': this.styleSheet.cssText = text; return this;				case 'script': this.setProperty('text', text); return this;			}		}		this.appendChild(document.createTextNode(text));		return this;	},	/*	Property: hasClass		Tests the Element to see if it has the passed in className.	Returns:	 	true - the Element has the class	 	false - it doesn't	 	Arguments:		className - the class name to test.	 	Example:		><div id="myElement" class="testClass"></div>		>$('myElement').hasClass('testClass'); //returns true	*/	hasClass: function(className){		return this.className.test('(?:^|\\s)'+className+'(?:\\s|$)');	},	/*	Property: addClass		Adds the passed in class to the Element, if the element doesnt already have it.	Arguments:		className - the class name to add	Example: 		><div id="myElement" class="testClass"></div>		>$('myElement').addClass('newClass'); //<div id="myElement" class="testClass newClass"></div>	*/	addClass: function(className){		if (!this.hasClass(className)) this.className = (this.className+' '+className).clean();		return this;	},	/*	Property: removeClass		works like <Element.addClass>, but removes the class from the element.	*/	removeClass: function(className){		this.className = this.className.replace(new RegExp('(^|\\s)'+className+'(?:\\s|$)'), '$1').clean();		return this;	},	/*	Property: toggleClass		Adds or removes the passed in class name to the element, depending on if it's present or not.	Arguments:		className - the class to add or remove	Example:		><div id="myElement" class="myClass"></div>		>$('myElement').toggleClass('myClass');		><div id="myElement" class=""></div>		>$('myElement').toggleClass('myClass');		><div id="myElement" class="myClass"></div>	*/	toggleClass: function(className){		return this.hasClass(className) ? this.removeClass(className) : this.addClass(className);	},	/*	Property: setStyle		Sets a css property to the Element.		Arguments:			property - the property to set			value - the value to which to set it		Example:			>$('myElement').setStyle('width', '300px'); //the width is now 300px	*/	setStyle: function(property, value){		if (property == 'opacity') this.setOpacity(parseFloat(value));		else this.style[property.camelCase()] = (value.push) ? 'rgb('+value.join(',')+')' : value;		return this;	},	/*	Property: setStyles		Applies a collection of styles to the Element.	Arguments:		source - an object or string containing all the styles to apply. You cannot set the opacity using a string.	Examples:		>$('myElement').setStyles({		>	border: '1px solid #000',		>	width: '300px',		>	height: '400px'		>});		OR		>$('myElement').setStyles('border: 1px solid #000; width: 300px; height: 400px;');	*/	setStyles: function(source){		switch ($type(source)){			case 'object':				for (var property in source) this.setStyle(property, source[property]);				break;			case 'string':				this.style.cssText = source;		}		return this;	},	/*	Property: setOpacity		Sets the opacity of the Element, and sets also visibility == "hidden" if opacity == 0, and visibility = "visible" if opacity > 0.	Arguments:		opacity - Accepts numbers from 0 to 1.	Example:		>$('myElement').setOpacity(0.5) //make it 50% transparent	*/	setOpacity: function(opacity){		if (opacity == 0){			if(this.style.visibility != "hidden") this.style.visibility = "hidden";		} else {			if(this.style.visibility != "visible") this.style.visibility = "visible";		}		if (!this.currentStyle || !this.currentStyle.hasLayout) this.style.zoom = 1;		if (window.ie) this.style.filter = "alpha(opacity=" + opacity*100 + ")";		this.style.opacity = this.opacity = opacity;		return this;	},	/*	Property: getStyle		Returns the style of the Element given the property passed in.	Arguments:		property - the css style property you want to retrieve	Example:		>$('myElement').getStyle('width'); //returns "400px"		>//but you can also use		>$('myElement').getStyle('width').toInt(); //returns "400"	Returns:		the style as a string	*/	getStyle: function(property){		property = property.camelCase();		var style = this.style[property] || false;		if (!$chk(style)){			if (property == 'opacity') return $chk(this.opacity) ? this.opacity : 1;			if (['margin', 'padding'].test(property)){				return [this.getStyle(property+'-top') || 0, this.getStyle(property+'-right') || 0,						this.getStyle(property+'-bottom') || 0, this.getStyle(property+'-left') || 0].join(' ');			}			if (document.defaultView) style = document.defaultView.getComputedStyle(this, null).getPropertyValue(property.hyphenate());			else if (this.currentStyle) style = this.currentStyle[property];		}		if (style == 'auto' && ['height', 'width'].test(property)) return this['offset'+property.capitalize()]+'px';		return (style && property.test(/color/i) && style.test(/rgb/)) ? style.rgbToHex() : style;	},	/*	Property: addEvent		Attaches an event listener to a DOM element.	Arguments:		type - the event to monitor ('click', 'load', etc) without the prefix 'on'.		fn - the function to execute	Example:		>$('myElement').addEvent('click', function(){alert('clicked!')});	*/	addEvent: function(type, fn){		this.events = this.events || {};		this.events[type] = this.events[type] || {'keys': [], 'values': []};		if (!this.events[type].keys.test(fn)){			this.events[type].keys.push(fn);			if (this.addEventListener){				this.addEventListener((type == 'mousewheel' && window.gecko) ? 'DOMMouseScroll' : type, fn, false);			} else {				fn = fn.bind(this);				this.attachEvent('on'+type, fn);				this.events[type].values.push(fn);			}		}		return this;	},	addEvents: function(source){		if (source){			for (var type in source) this.addEvent(type, source[type]);		}		return this;	},	/*	Property: removeEvent		Works as Element.addEvent, but instead removes the previously added event listener.	*/	removeEvent: function(type, fn){		if (this.events && this.events[type]){			var pos = this.events[type].keys.indexOf(fn);			if (pos == -1) return this;			var key = this.events[type].keys.splice(pos,1)[0];			if (this.removeEventListener){				this.removeEventListener((type == 'mousewheel' && window.gecko) ? 'DOMMouseScroll' : type, key, false);			} else {				this.detachEvent('on'+type, this.events[type].values.splice(pos,1)[0]);			}		}		return this;	},	/*	Property: removeEvents		removes all events of a certain type from an element. if no argument is passed in, removes all events.	*/	removeEvents: function(type){		if (this.events){			if (type){				if (this.events[type]){					this.events[type].keys.each(function(fn){						this.removeEvent(type, fn);					}, this);					this.events[type] = null;				}			} else {				for (var evType in this.events) this.removeEvents(evType);				this.events = null;			}		}		return this;	},	/*	Property: fireEvent		executes all events of the specified type present in the element.	*/	fireEvent: function(type, args){		if (this.events && this.events[type]){			this.events[type].keys.each(function(fn){				fn.bind(this, args)();			}, this);		}	},	getBrother: function(what){		var el = this[what+'Sibling'];		while ($type(el) == 'whitespace') el = el[what+'Sibling'];		return $(el);	},	/*	Property: getPrevious		Returns the previousSibling of the Element, excluding text nodes.	Example:		>$('myElement').getPrevious(); //get the previous DOM element from myElement	Returns:		the sibling element or undefined if none found.	*/	getPrevious: function(){		return this.getBrother('previous');	},	/*	Property: getNext		Works as Element.getPrevious, but tries to find the nextSibling.	*/	getNext: function(){		return this.getBrother('next');	},	/*	Property: getFirst		Works as <Element.getPrevious>, but tries to find the firstChild.	*/	getFirst: function(){		var el = this.firstChild;		while ($type(el) == 'whitespace') el = el.nextSibling;		return $(el);	},	/*	Property: getLast		Works as <Element.getPrevious>, but tries to find the lastChild.	*/	getLast: function(){		var el = this.lastChild;		while ($type(el) == 'whitespace') el = el.previousSibling;		return $(el);	},		/*	Property: getParent		returns the $(element.parentNode)	*/	getParent: function(){		return $(this.parentNode);	},		/*	Property: getChildren		returns all the $(element.childNodes), excluding text nodes. Returns as <Elements>.	*/	getChildren: function(){		return $$(this.childNodes);	},	/*	Property: setProperty		Sets an attribute for the Element.	Arguments:		property - the property to assign the value passed in		value - the value to assign to the property passed in	Example:		>$('myImage').setProperty('src', 'whatever.gif'); //myImage now points to whatever.gif for its source	*/	setProperty: function(property, value){		switch (property){			case 'class': this.className = value; break;			case 'style': this.setStyles(value); break;			case 'name': if (window.ie6){				var el = $(document.createElement('<'+this.getTag()+' name="'+value+'" />'));				$each(this.attributes, function(attribute){					if (attribute.name != 'name') el.setProperty(attribute.name, attribute.value);				});				if (this.parentNode) this.replaceWith(el);				return el;			}			default: this.setAttribute(property, value);		}		return this;	},	/*	Property: setProperties		Sets numerous attributes for the Element.	Arguments:		source - an object with key/value pairs.	Example:		(start code)		$('myElement').setProperties({			src: 'whatever.gif',			alt: 'whatever dude'		});		<img src="whatever.gif" alt="whatever dude">		(end)	*/	setProperties: function(source){		for (var property in source) this.setProperty(property, source[property]);		return this;	},	/*	Property: setHTML		Sets the innerHTML of the Element.	Arguments:		html - the new innerHTML for the element.	Example:		>$('myElement').setHTML(newHTML) //the innerHTML of myElement is now = newHTML	*/	setHTML: function(){		this.innerHTML = $A(arguments).join('');		return this;	},	/*	Property: getProperty		Gets the an attribute of the Element.	Arguments:		property - the attribute to retrieve	Example:		>$('myImage').getProperty('src') // returns whatever.gif	Returns:		the value, or an empty string	*/	getProperty: function(property){		return (property == 'class') ? this.className : this.getAttribute(property);	},	/*	Property: getTag		Returns the tagName of the element in lower case.	Example:		>$('myImage').getTag() // returns 'img'	Returns:		The tag name in lower case	*/	getTag: function(){		return this.tagName.toLowerCase();	},	/*	Property: scrollTo		scrolls the element to the specified coordinated (if the element has an overflow)	Arguments:		x - the x coordinate		y - the y coordinate	Example:		>$('myElement').scrollTo(0, 100)	*/	scrollTo: function(x, y){		this.scrollLeft = x;		this.scrollTop = y;	},	/*	Property: getValue		Returns the value of the Element, if its tag is textarea, select or input. no multiple select support.	*/	getValue: function(){		switch (this.getTag()){			case 'select':				if (this.selectedIndex != -1){					var opt = this.options[this.selectedIndex];					return opt.value || opt.text;				}				break;			case 'input': if (!(this.checked && ['checkbox', 'radio'].test(this.type)) && !['hidden', 'text', 'password'].test(this.type)) break;			case 'textarea': return this.value;		}		return false;	},		/*	Property: getSize		return an Object representing the size/scroll values of the element.	Example:		(start code)		$('myElement').getSize();		(end)	Returns:		(start code)		{			'scroll': {'x': 100, 'y': 100},			'size': {'x': 200, 'y': 400},			'scrollSize': {'x': 300, 'y': 500}		}		(end)	*/	getSize: function(){		return {			'scroll': {'x': this.scrollLeft, 'y': this.scrollTop},			'size': {'x': this.offsetWidth, 'y': this.offsetHeight},			'scrollSize': {'x': this.scrollWidth, 'y': this.scrollHeight}		};	},	/*	Property: getPosition		Returns the real offsets of the element.	Example:		>$('element').getPosition();	Returns:		>{x: 100, y:500};	*/		getPosition: function(overflown){		overflown = overflown || [];		var el = this, left = 0, top = 0;		do {			left += el.offsetLeft || 0;			top += el.offsetTop || 0;			el = el.offsetParent;		} while (el);		overflown.each(function(element){			left -= element.scrollLeft || 0;			top -= element.scrollTop || 0;		});		return {'x': left, 'y': top};	},		/*	Property: getTop		Returns the distance from the top of the window to the Element.	*/	getTop: function(){		return this.getPosition().y;	},	/*	Property: getLeft		Returns the distance from the left of the window to the Element.	*/	getLeft: function(){		return this.getPosition().x;	},		/*	Property: getCoordinates		Returns an object with width, height, left, right, top, and bottom, representing the values of the Element	Example:		(start code)		var myValues = $('myElement').getCoordinates();		(end)	Returns:		(start code)		{			width: 200,			height: 300,			left: 100,			top: 50,			right: 300,			bottom: 350		}		(end)	*/		getCoordinates: function(overflown){		var position = this.getPosition(overflown);		var obj = {			'width': this.offsetWidth,			'height': this.offsetHeight,			'left': position.x,			'top': position.y		};		obj.right = obj.left + obj.width;		obj.bottom = obj.top + obj.height;		return obj;	}});window.addEvent = document.addEvent = Element.prototype.addEvent;window.removeEvent = document.removeEvent = Element.prototype.removeEvent;window.removeEvents = document.removeEvents = Element.prototype.removeEvents;var Garbage = {	elements: [],	collect: function(element){		Garbage.elements.push(element);	},	trash: function(){		Garbage.collect(window);		Garbage.collect(document);		Garbage.elements.each(function(el){			el.removeEvents();			for (var p in Element.prototype) el[p] = null;			el.extend = null;		});	}};window.addEvent('unload', Garbage.trash);/*Script: Event.js	Event classAuthors:	- Valerio Proietti, <http://mad4milk.net>	- Michael Jackson, <http://ajaxon.com/michael>License:	MIT-style license.*//*Class: Event	Cross browser methods to manage events.Arguments:	event - the eventProperties:	shift - true if the user pressed the shift	control - true if the user pressed the control 	alt - true if the user pressed the alt	meta - true if the user pressed the meta key	code - the keycode of the key pressed	page.x - the x position of the mouse, relative to the full window	page.y - the y position of the mouse, relative to the full window	client.x - the x position of the mouse, relative to the viewport	client.y - the y position of the mouse, relative to the viewport	key - the key pressed as a lowercase string. key also returns 'enter', 'up', 'down', 'left', 'right', 'space', 'backspace', 'delete', 'esc'. Handy for these special keys.	target - the event target	relatedTarget - the event related targetExample:	(start code)	$('myLink').onkeydown = function(event){		var event = new Event(event);		//event is now the Event class.		alert(event.key); //returns the lowercase letter pressed		alert(event.shift); //returns true if the key pressed is shift		if (event.key == 's' && event.control) alert('document saved');	};	(end)*/var Event = new Class({	initialize: function(event){		this.event = event || window.event;		this.type = this.event.type;		this.target = this.event.target || this.event.srcElement;		if (this.target.nodeType == 3) this.target = this.target.parentNode; // Safari		this.shift = this.event.shiftKey;		this.control = this.event.ctrlKey;		this.alt = this.event.altKey;		this.meta = this.event.metaKey;		if (['DOMMouseScroll', 'mousewheel'].test(this.type)){			this.wheel = this.event.wheelDelta ? (this.event.wheelDelta / (window.opera ? -120 : 120)) : -(this.event.detail || 0) / 3;		} else if (this.type.test(/key/)){			this.code = this.event.which || this.event.keyCode;			for (var name in Event.keys){				if (Event.keys[name] == this.code){					this.key = name;					break;				}			}			this.key = this.key || String.fromCharCode(this.code).toLowerCase();		} else if (this.type.test(/mouse/) || (this.type == 'click')){			this.page = {				'x': this.event.pageX || this.event.clientX + document.documentElement.scrollLeft,				'y': this.event.pageY || this.event.clientY + document.documentElement.scrollTop			};			this.client = {				'x': this.event.pageX ? this.event.pageX - window.pageXOffset : this.event.clientX,				'y': this.event.pageY ? this.event.pageY - window.pageYOffset : this.event.clientY			};			this.rightClick = (this.event.which == 3) || (this.event.button == 2);			switch (this.type){				case 'mouseover': this.relatedTarget = this.event.relatedTarget || this.event.fromElement; break;				case 'mouseout': this.relatedTarget = this.event.relatedTarget || this.event.toElement;			}		}	},	/*	Property: stop		cross browser method to stop an event	*/	stop: function() {		this.stopPropagation();		this.preventDefault();		return this;	},	/*	Property: stopPropagation		cross browser method to stop the propagation of an event	*/	stopPropagation: function(){		if (this.event.stopPropagation) this.event.stopPropagation();		else this.event.cancelBubble = true;		return this;    },	/*	Property: preventDefault		cross browser method to prevent the default action of the event	*/	preventDefault: function(){		if (this.event.preventDefault) this.event.preventDefault();		else this.event.returnValue = false;		return this;	}});Event.keys = {	'enter': 13,	'up': 38,	'down': 40,	'left': 37,	'right': 39,	'esc': 27,	'space': 32,	'backspace': 8,	'delete': 46};Function.extend({	/*	Property: bindWithEvent		automatically passes mootools Event Class.	Arguments:		bind - optional, the object that the "this" of the function will refer to.	Returns:		a function with the parameter bind as its "this" and as a pre-passed argument event or window.event, depending on the browser.	Example:		>function myFunction(event){		>	alert(event.clientx) //returns the coordinates of the mouse..		>};		>myElement.onclick = myFunction.bindWithEvent(myElement);	*/	bindWithEvent: function(bind, args){		return this.create({'bind': bind, 'arguments': args, 'event': Event});	}});/*Script: Common.js	Contains common implementations for custom classes. In Mootools is implemented in <Ajax>, <XHR> and <Fx.Base>.Author:	Valerio Proietti, <http://mad4milk.net>License:	MIT-style license.*//*Class: Chain	An "Utility" Class. Its methods can be implemented with <Class.implement> into any <Class>.	Currently implemented in <Fx.Base>, <XHR> and <Ajax>. In <Fx.Base> for example, is used to execute a list of function, one after another, once the effect is completed.	The functions will not be fired all togheter, but one every completion, to create custom complex animations.Example:	(start code)	var myFx = new Fx.Style('element', 'opacity');	myFx.start(1,0).chain(function(){		myFx.start(0,1);	}).chain(function(){		myFx.start(1,0);	}).chain(function(){		myFx.start(0,1);	});	//the element will appear and disappear three times	(end)*/var Chain = new Class({	/*	Property: chain		adds a function to the Chain instance stack.	Arguments:		fn - the function to append.	*/	chain: function(fn){		this.chains = this.chains || [];		this.chains.push(fn);		return this;	},	/*	Property: callChain		Executes the first function of the Chain instance stack, then removes it. The first function will then become the second.	*/	callChain: function(){		if (this.chains && this.chains.length) this.chains.shift().delay(10, this);	},	/*	Property: clearChain		Clears the stack of a Chain instance.	*/	clearChain: function(){		this.chains = [];	}});/*Class: Events	An "Utility" Class. Its methods can be implemented with <Class.implement> into any <Class>.	In <Fx.Base> Class, for example, is used to give the possibility add any number of functions to the Effects events, like onComplete, onStart, onCancelExample:	(start code)	var myFx = new Fx.Style('element', 'opacity').addEvent('onComplete', function(){		alert('the effect is completed');	}).addEvent('onComplete', function(){		alert('I told you the effect is completed');	});	myFx.start(0,1);	//upon completion it will display the 2 alerts, in order.	(end)*/var Events = new Class({	/*	Property: addEvent		adds an event to the stack of events of the Class instance.	*/	addEvent: function(type, fn){		if (fn != Class.empty){			this.events = this.events || {};			this.events[type] = this.events[type] || [];			if (!this.events[type].test(fn)) this.events[type].push(fn);		}		return this;	},	/*	Property: fireEvent		fires all events of the specified type in the Class instance.	*/	fireEvent: function(type, args, delay){		if (this.events && this.events[type]){			this.events[type].each(function(fn){				fn.create({'bind': this, 'delay': delay, 'arguments': args})();			}, this);		}		return this;	},	/*	Property: removeEvent		removes an event from the stack of events of the Class instance.	*/	removeEvent: function(type, fn){		if (this.events && this.events[type]) this.events[type].remove(fn);		return this;	}});/*Class: Options	An "Utility" Class. Its methods can be implemented with <Class.implement> into any <Class>.	Used to automate the options settings, also adding Class <Events> when the option begins with on.*/var Options = new Class({	/*	Property: setOptions		sets this.options	Arguments:		defaults - the default set of options		options - the user entered options. can be empty too.	Note:		if your Class has <Events> implemented, every option beginning with on, followed by a capital letter (onComplete) becomes an Class instance event.	*/	setOptions: function(defaults, options){		this.options = Object.extend(defaults, options);		if (this.addEvent){			for (var option in this.options){				if (($type(this.options[option]) == 'function') && option.test(/^on[A-Z]/)) this.addEvent(option, this.options[option]);			}		}		return this;	}});/*Class: Group	An "Utility" Class.*/var Group = new Class({	initialize: function(){		this.instances = $A(arguments);		this.events = {};		this.checker = {};	},		addEvent: function(type, fn){		this.checker[type] = this.checker[type] || {};		this.events[type] = this.events[type] || [];		if (this.events[type].test(fn)) return false;		else this.events[type].push(fn);		this.instances.each(function(instance, i){			instance.addEvent(type, this.check.bind(this, [type, instance, i]));		}, this);		return this;	},		check: function(type, instance, i){		this.checker[type][i] = true;		var every = this.instances.every(function(current, j){			return this.checker[type][j] || false;		}, this);		if (!every) return;		this.instances.each(function(current, j){			this.checker[type][j] = false;		}, this);		this.events[type].each(function(event){			event.call(this, this.instances, instance);		}, this);	}});/*Script: Dom.js	Css Query related function and <Element> extensionsAuthors:	- Valerio Proietti, <http://mad4milk.net>	- Christophe Beyls, <http://digitalia.be>License:	MIT-style license.*//* Section: Utility Functions *//* Function: $E 	Selects a single (i.e. the first found) Element based on the selector passed in and an optional filter element.Arguments:	selector - the css selector to match	filter - optional; a DOM element to limit the scope of the selector match; defaults to document.Example:	>$E('a', 'myElement') //find the first anchor tag inside the DOM element with id 'myElement'Returns:	a DOM element - the first element that matches the selector*/function $E(selector, filter){	return ($(filter) || document).getElement(selector);};/*Function: $ES	Returns a collection of Elements that match the selector passed in limited to the scope of the optional filter.	See Also: <Element.getElements> for an alternate syntax.Returns:	an array of dom elements that match the selector within the filterArguments:	selector - css selector to match	filter - optional; a DOM element to limit the scope of the selector match; defaults to document.Examples:	>$ES("a") //gets all the anchor tags; synonymous with $$("a")	>$ES('a','myElement') //get all the anchor tags within $('myElement')*/function $ES(selector, filter){	return ($(filter) || document).getElementsBySelector(selector);};/*Class: Element	Custom class to allow all of its methods to be used with any DOM element via the dollar function <$>.*/Element.extend({	/*	Property: getElements 		Gets all the elements within an element that match the given (single) selector.	Arguments:		selector - the css selector to match	Example:		>$('myElement').getElements('a'); // get all anchors within myElement	*/	getElements: function(selector){		var elements = [];		selector.clean().split(' ').each(function(sel, i){			var param = sel.match(/^(\w*|\*)(?:#([\w-]+)|\.([\w-]+))?(?:\[(\w+)(?:([*^$]?=)["']?([^"'\]]*)["']?)?])?$/);			//PARAM ARRAY: 0 = full string: 1 = tag; 2 = id; 3 = class; 4 = attribute; 5 = operator; 6 = value;			if (!param) return;			Filters.selector = param;			param[1] = param[1] || '*';			if (i == 0){				if (param[2]){					var el = this.getElementById(param[2]);					if (!el || ((param[1] != '*') && (Element.prototype.getTag.call(el) != param[1]))) return;					elements = [el];				} else {					elements = $A(this.getElementsByTagName(param[1]));				}			} else {				elements = Elements.prototype.getElementsByTagName.call(elements, param[1], true);				if (param[2]) elements = elements.filter(Filters.id);			}			if (param[3]) elements = elements.filter(Filters.className);			if (param[4]) elements = elements.filter(Filters.attribute);		}, this);		return $$(elements);	},	/*	Property: getElementById		Targets an element with the specified id found inside the Element. Does not overwrite document.getElementById.	Arguments:		id - the id of the element to find.	*/	getElementById: function(id){		var el = document.getElementById(id);		if (!el) return false;		for (var parent = el.parentNode; parent != this; parent = parent.parentNode){			if (!parent) return false;		}		return el;	},	/*	Property: getElement		Same as <Element.getElements>, but returns only the first. Alternate syntax for <$E>, where filter is the Element.	*/	getElement: function(selector){		return this.getElementsBySelector(selector)[0];	},	/*	Property: getElementsBySelector		Same as <Element.getElements>, but allows for comma separated selectors, as in css. Alternate syntax for <$$>, where filter is the Element.	*/	getElementsBySelector: function(selector){		var els = [];		selector.split(',').each(function(sel){			els.extend(this.getElements(sel));		}, this);		return $$(els);	}});/* Section: document related functions */document.extend({	/*	Function: document.getElementsByClassName 		Returns all the elements that match a specific class name. 		Here for compatibility purposes. can also be written: document.getElements('.className'), or $$('.className')	*/	getElementsByClassName: function(className){		return document.getElements('.'+className);	},	getElement: Element.prototype.getElement,	getElements: Element.prototype.getElements,	getElementsBySelector: Element.prototype.getElementsBySelector});//dom filters, internal methods.var Filters = {		selector: [],	id: function(el){		return (el.id == Filters.selector[2]);	},	className: function(el){		return (Element.prototype.hasClass.call(el, Filters.selector[3]));	},	attribute: function(el){		var current = el.getAttribute(Filters.selector[4]);		if (!current) return false;		var operator = Filters.selector[5];		if (!operator) return true;		var value = Filters.selector[6];		switch (operator){			case '*=': return (current.test(value));			case '=': return (current == value);			case '^=': return (current.test('^'+value));			case '$=': return (current.test(value+'$'));		}		return false;	}};/*Class: Elements	Methods for dom queries arrays, <$$>.*/Elements.extend({	getElementsByTagName: function(tagName){		var found = [];		this.each(function(el){			found.extend(el.getElementsByTagName(tagName));		});		return found;	}});/*Script: Hash.js	Contains the class Hash.Author:	Christophe Beyls, <http://digitalia.be>License:	MIT-style license.*//*Class: Hash	It wraps an object that it uses internally as a map. The user must use set(), get(), and remove() to add/change, retrieve and remove values, it must not access the internal object directly. null values are allowed.Example:	(start code)	var hash = new Hash({a: 'hi', b: 'world', c: 'howdy'});	hash.remove('b'); // b is removed.	hash.set('c', 'hello');	hash.get('c'); // returns 'hello'	hash.length // returns 2 (a and b)	(end)*/var Hash = new Class({	length: 0,		obj: {},	initialize: function(obj){		this.extend(obj);	},	/*	Property: get		Retrieves a value from the hash.	Arguments:		key - The key	Returns:		The value	*/	get: function(key){		return this.obj[key];	},	/*	Property: hasKey		Check the presence of a specified key-value pair in the hash.	Arguments:		key - The key	Returns:		True if the Hash contains an value for the specified key, otherwise false	*/	hasKey: function(key){		return this.obj[key] !== undefined;	},	/*	Property: set		Adds a key-value pair to the hash or replaces a previous value associated with the key.	Arguments:		key - The key		value - The value	*/	set: function(key, value){		if (value === undefined) return false;		if (this.obj[key] === undefined) this.length++;		this.obj[key] = value;		return this;	},	/*	Property: remove		Removes a key-value pair from the hash.	Arguments:		key - The key	*/	remove: function(key){		if (this.obj[key] === undefined) return this;		var obj = {};		this.length--;		for (var property in this.obj){			if (property != key) obj[property] = this.obj[property];		}		this.obj = obj;		return this;	},	/*	Property: each		Calls a function for each key-value pair. The first argument passed to the function will be the key, the second one will be the value.	Arguments:		fn - The function to call for each key-value pair		bind - Optional, the object that will be referred to as "this" in the function	*/	each: function(fn, bind){		for (var property in this.obj) fn.call(bind || this, property, this.obj[property]);	},	/*	Property: extend		Extends the current hash with an object containing key-value pairs. Values for duplicate keys will be replaced by the new ones.	Arguments:		obj - An object containing key-value pairs	*/	extend: function(obj){		for (var property in obj){			if (this.obj[property] === undefined) this.length++;			this.obj[property] = obj[property];		}		return this;	},	/*	Property: empty		Checks if the hash is empty.	Returns:		True if the hash is empty, otherwise false	*/	empty: function(){		return (this.length == 0);	},	/*	Property: keys		Returns an array containing all the keys, in the same order as the values returned by <Hash.values>.	Returns:		An array containing all the keys of the hash	*/	keys: function(){		var keys = [];		for (var property in this.obj) keys.push(property);		return keys;	},	/*	Property: values		Returns an array containing all the values, in the same order as the keys returned by <Hash.keys>.	Returns:		An array containing all the values of the hash	*/	values: function(){		var values = [];		for (var property in this.obj) values.push(this.obj[property]);		return values;	}});/*Function: $H	Shortcut to create a Hash from an Object.*/function $H(obj){	return new Hash(obj);};/*Script: Color.js	Contains the Color class.Authors:	- Michael Jackson, <http://ajaxon.com/michael>	- Valerio Proietti, <http://mad4milk.net>	- Christophe Beyls, <http://www.digitalia.be>License:	MIT-style license.*//*Class: Color	Creates a new Color Object, which is an array with some color specific methods.	Arguments:	color - the hex, the RGB array or the HSB array of the color to create. For HSB colors, you need to specify the second argument.	type - a string representing the type of the color to create. needs to be specified if you intend to create the color with HSB values, or an array of HEX values. Can be 'rgb', 'hsb' or 'hex'.Example:	(start code)	var black = new Color('#000');	var purple = new Color([255,0,255]);	// mix black with white and purple, each time at 10% of the new color	var darkpurple = black.mix('#fff', purple, 10);	$('myDiv').setStyle('background-color', darkpurple);	(end)*/var Color = new Class({	initialize: function(color, type){		if (color.isColor) return color;		color.isColor = true;		type = type || (color.push ? 'rgb' : 'hex');		var rgb, hsb;		switch(type){			case 'rgb':				rgb = color;				hsb = rgb.rgbToHsb();				break;			case 'hsb':				rgb = color.hsbToRgb();				hsb = color;				break;			default:				rgb = color.hexToRgb(true);				hsb = rgb.rgbToHsb();		}		rgb.hsb = hsb;		return Object.extend(rgb, Color.prototype);	},		/*	Property: mix		Mixes two or more colors with the Color.			Arguments:		color - a color to mix. you can use as arguments how many colors as you want to mix with the original one.		alpha - if you use a number as the last argument, it will be threated as the amount of the color to mix.	*/		mix: function(){		var colors = $A(arguments);		var alpha = ($type(colors[colors.length-1]) == 'number') ? colors.pop() : 50;		var rgb = this.copy();		colors.each(function(color){			color = new Color(color);			for (var i = 0; i < 3; i++) rgb[i] = Math.round((rgb[i] / 100 * (100 - alpha)) + (color[i] / 100 * alpha));		});		return new Color(rgb, 'rgb');	},		/*	Property: invert		Inverts the Color.	*/	invert: function(){		return new Color(this.map(function(value){			return 255 - value;		}));	},		/*	Property: setHue		Modifies the hue of the Color, and returns a new one.			Arguments:		value - the hue to set	*/	setHue: function(value){		return new Color([value, this.hsb[1], this.hsb[2]], 'hsb');	},		/*	Property: setSaturation		Changes the saturation of the Color, and returns a new one.			Arguments:		percent - the percentage of the saturation to set	*/	setSaturation: function(percent){		return new Color([this.hsb[0], percent, this.hsb[2]], 'hsb');	},		/*	Property: setBrightness		Changes the brightness of the Color, and returns a new one.			Arguments:		percent - the percentage of the brightness to set	*/	setBrightness: function(percent){		return new Color([this.hsb[0], this.hsb[1], percent], 'hsb');	}});/*Function: $RGB	Shortcut to create a new color, based on red, green, blue values.*/function $RGB(r, g, b){	return new Color([r, g, b], 'rgb');};/*Function: $HSB	Shortcut to create a new color, based on hue, saturation, brightness values.*/function $HSB(h, s, b){	return new Color([h, s, b], 'hsb');};/*Class: Array	A collection of The Array Object prototype methods.*/Array.extend({		/*	Property: rgbToHsb		Converts a RGB array to an HSB array.	Returns:		the HSB array.	*/		rgbToHsb: function(){		var red = this[0], green = this[1], blue = this[2];		var hue, saturation, brightness;		var max = Math.max(red, green, blue), min = Math.min(red, green, blue);		var delta = max - min;		brightness = max / 255;		saturation = (max != 0) ? delta / max : 0;		if (saturation == 0){			hue = 0;		} else {			var rr = (max - red) / delta;			var gr = (max - green) / delta;			var br = (max - blue) / delta;			if (red == max) hue = br - gr;			else if (green == max) hue = 2 + rr - br;			else hue = 4 + gr - rr;			hue /= 6;			if (hue < 0) hue++;		}		return [Math.round(hue * 360), Math.round(saturation * 100), Math.round(brightness * 100)];	},		/*	Property: hsbToRgb		Converts an HSB array to an RGB array.	Returns:		the RGB array.	*/		hsbToRgb: function(){		var br = Math.round(this[2] / 100 * 255);		if (this[1] == 0){			return [br, br, br];		} else {			var hue = this[0] % 360;			var f = hue % 60;			var p = Math.round((this[2] * (100 - this[1])) / 10000 * 255);			var q = Math.round((this[2] * (6000 - this[1] * f)) / 600000 * 255);			var t = Math.round((this[2] * (6000 - this[1] * (60 - f))) / 600000 * 255);			switch (Math.floor(hue / 60)){				case 0: return [br, t, p];				case 1: return [q, br, p];				case 2: return [p, br, t];				case 3: return [p, q, br];				case 4: return [t, p, br];				case 5: return [br, p, q];			}		}		return false;	}});/*Script: Window.Base.js	Contains Window.onDomReady	Authors:	- Christophe Beyls, <http://www.digitalia.be>	- Valerio Proietti, <http://mad4milk.net>License:	MIT-style license.*//*Class: Window	Cross browser methods to get the window size, onDomReady method.*/window.extend({		/*	Property: window.addEvent		same as <Element.addEvent> but allows the event 'domready', which is the same as <window.onDomReady>	Credits:		(c) Dean Edwards/Matthias Miller/John Resig, remastered for mootools.	Arguments:		init - the function to execute when the DOM is ready	Example:		> window.addEvent('domready', function(){alert('the dom is ready')});	*/	addEvent: function(type, fn){		if (type == 'domready'){			if (this.loaded) fn();			else if (!this.events || !this.events.domready){				var domReady = function(){					if (this.loaded) return;					this.loaded = true;					if (this.timer) this.timer = $clear(this.timer);					Element.prototype.fireEvent.call(this, 'domready');					this.events.domready = null;				}.bind(this);				if (document.readyState && this.khtml){ //safari and konqueror					this.timer = function(){						if (['loaded','complete'].test(document.readyState)) domReady();					}.periodical(50);				}				else if (document.readyState && this.ie){ //ie					document.write("<script id=ie_ready defer src=javascript:void(0)><\/script>");					$('ie_ready').onreadystatechange = function(){						if (this.readyState == 'complete') domReady();					};				} else { //others					this.addEvent("load", domReady);					document.addEvent("DOMContentLoaded", domReady);				}			}		}		Element.prototype.addEvent.call(this, type, fn);		return this;	},	/*	Property: window.onDomReady		Executes the passed in function when the DOM is ready (when the document tree has loaded, not waiting for images).		Same as <window.addEvent> ('domready', init).	Arguments:		init - the function to execute when the DOM is ready	Example:		> window.addEvent('domready', function(){alert('the dom is ready')});	*/	onDomReady: function(init){		return this.addEvent('domready', init);	}});/*Script: Window.Size.js	Window cross-browser dimensions methods.Authors:	- Christophe Beyls, <http://www.digitalia.be>	- Valerio Proietti, <http://mad4milk.net>License:	MIT-style license.*//*Class: window	Cross browser methods to get various window dimensions.	Warning: All these methods require that the browser operates in strict mode, not quirks mode.*/window.extend({	/*	Property: getWidth		Returns an integer representing the width of the browser window (without the scrollbar).	*/	getWidth: function(){		if (this.khtml) return this.innerWidth;		if (this.opera) return document.body.clientWidth;		return document.documentElement.clientWidth;	},	/*	Property: getHeight		Returns an integer representing the height of the browser window (without the scrollbar).	*/	getHeight: function(){		if (this.khtml) return this.innerHeight;		if (this.opera) return document.body.clientHeight;		return document.documentElement.clientHeight;	},	/*	Property: getScrollWidth		Returns an integer representing the scrollWidth of the window.		This value is equal to or bigger than <getWidth>.	See Also:		<http://developer.mozilla.org/en/docs/DOM:element.scrollWidth>	*/	getScrollWidth: function(){		if (this.ie) return Math.max(document.documentElement.offsetWidth, document.documentElement.scrollWidth);		if (this.khtml) return document.body.scrollWidth;		return document.documentElement.scrollWidth;	},	/*	Property: getScrollHeight		Returns an integer representing the scrollHeight of the window.		This value is equal to or bigger than <getHeight>.	See Also:		<http://developer.mozilla.org/en/docs/DOM:element.scrollHeight>	*/	getScrollHeight: function(){		if (this.ie) return Math.max(document.documentElement.offsetHeight, document.documentElement.scrollHeight);		if (this.khtml) return document.body.scrollHeight;		return document.documentElement.scrollHeight;	},	/*	Property: getScrollLeft		Returns an integer representing the scrollLeft of the window (the number of pixels the window has scrolled from the left).	See Also:		<http://developer.mozilla.org/en/docs/DOM:element.scrollLeft>	*/	getScrollLeft: function(){		return this.pageXOffset || document.documentElement.scrollLeft;	},	/*	Property: getScrollTop		Returns an integer representing the scrollTop of the window (the number of pixels the window has scrolled from the top).	See Also:		<http://developer.mozilla.org/en/docs/DOM:element.scrollTop>	*/	getScrollTop: function(){		return this.pageYOffset || document.documentElement.scrollTop;	},	/*	Property: getSize		Same as <Element.getSize>	*/	getSize: function(){		return {			'size': {'x': this.getWidth(), 'y': this.getHeight()},			'scrollSize': {'x': this.getScrollWidth(), 'y': this.getScrollHeight()},			'scroll': {'x': this.getScrollLeft(), 'y': this.getScrollTop()}		};	},	//ignore	getPosition: function(){return {'x': 0, 'y': 0}}});/*Script: Fx.Base.js	Contains <Fx.Base> and two Transitions.Author:	Valerio Proietti, <http://mad4milk.net>License:	MIT-style license.*/var Fx = {};/*Class: Fx.Base	Base class for the Mootools Effects (Moo.Fx) library.Options:	onStart - the function to execute as the effect begins; nothing (<Class.empty>) by default.	onComplete - the function to execute after the effect has processed; nothing (<Class.empty>) by default.	transition - the equation to use for the effect see <Fx.Transitions>; default is <Fx.Transitions.sineInOut>	duration - the duration of the effect in ms; 500 is the default.	unit - the unit is 'px' by default (other values include things like 'em' for fonts or '%').	wait - boolean: to wait or not to wait for a current transition to end before running another of the same instance. defaults to true.	fps - the frames per second for the transition; default is 30*/Fx.Base = new Class({	getOptions: function(){		return {			onStart: Class.empty,			onComplete: Class.empty,			onCancel: Class.empty,			transition: Fx.Transitions.sineInOut,			duration: 500,			unit: 'px',			wait: true,			fps: 50		};	},	initialize: function(options){		this.element = this.element || null;		this.setOptions(this.getOptions(), options);		if (this.options.initialize) this.options.initialize.call(this);	},	step: function(){		var time = new Date().getTime();		if (time < this.time + this.options.duration){			this.cTime = time - this.time;			this.setNow();			this.increase();		} else {			this.stop(true);			this.now = this.to;			this.increase();			this.fireEvent('onComplete', this.element, 10);			this.callChain();		}	},	/*	Property: set		Immediately sets the value with no transition.	Arguments:		to - the point to jump to	Example:		>var myFx = new Fx.Style('myElement', 'opacity').set(0); //will make it immediately transparent	*/	set: function(to){		this.now = to;		this.increase();		return this;	},	setNow: function(){		this.now = this.compute(this.from, this.to);	},	compute: function(from, to){		return this.options.transition(this.cTime, from, (to - from), this.options.duration);	},	/*	Property: start		Executes an effect from one position to the other.	Arguments:		from - integer: staring value		to - integer: the ending value	Examples:		>var myFx = new Fx.Style('myElement', 'opacity').start(0,1); //display a transition from transparent to opaque.	*/	start: function(from, to){		if (!this.options.wait) this.stop();		else if (this.timer) return this;		this.from = from;		this.to = to;		this.time = new Date().getTime();		this.timer = this.step.periodical(Math.round(1000/this.options.fps), this);		this.fireEvent('onStart', this.element);		return this;	},	/*	Property: stop		Stops the transition.	*/	stop: function(end){		if (!this.timer) return this;		this.timer = $clear(this.timer);		if (!end) this.fireEvent('onCancel', this.element);		return this;	},	//compat	custom: function(from, to){return this.start(from, to)},	clearTimer: function(end){return this.stop(end)}});Fx.Base.implement(new Chain);Fx.Base.implement(new Events);Fx.Base.implement(new Options);/*Class: Fx.Transitions	A collection of transition equations for use with the <Fx.Base> Class.See Also:	<Fx.Transitions.js> for a whole bunch of transitions.Credits:	Easing Equations, (c) 2003 Robert Penner (http://www.robertpenner.com/easing/), Open Source BSD License.*/Fx.Transitions = {	/* Property: linear */	linear: function(t, b, c, d){		return c*t/d + b;	},	/* Property: sineInOut */	sineInOut: function(t, b, c, d){		return -c/2 * (Math.cos(Math.PI*t/d) - 1) + b;	}};/*Script: Fx.CSS.js	Css parsing class for effects. Required by <Fx.Style>, <Fx.Styles>, <Fx.Elements>. No documentation needed, as its used internally.Authors:	- Christophe Beyls, <http://www.digitalia.be>	- Valerio Proietti, <http://mad4milk.net>License:	MIT-style license.*/Fx.CSS = {	select: function(property, to){		if (property.test(/color/i)) return this.Color;		if (to.test && to.test(' ')) return this.Multi;		return this.Single;	},	parse: function(el, property, fromTo){		if (!fromTo.push) fromTo = [fromTo];		var from = fromTo[0], to = fromTo[1];		if (!to && to != 0){			to = from;			from = el.getStyle(property);		}		var css = this.select(property, to);		return {from: css.parse(from), to: css.parse(to), css: css};	}};Fx.CSS.Single = {	parse: function(value){		return parseFloat(value);	},	getNow: function(from, to, fx){		return fx.compute(from, to);	},	getValue: function(value, unit){		return value+unit;	}};Fx.CSS.Multi = {	parse: function(value){		return value.push ? value : value.split(' ').map(function(v){			return parseFloat(v);		});	},	getNow: function(from, to, fx){		var now = [];		for (var i = 0; i < from.length; i++) now[i] = fx.compute(from[i], to[i]);		return now;	},	getValue: function(value, unit){		return value.join(unit+' ')+unit;	}};Fx.CSS.Color = {	parse: function(value){		return value.push ? value : value.hexToRgb(true);	},	getNow: function(from, to, fx){		var now = [];		for (var i = 0; i < from.length; i++) now[i] = Math.round(fx.compute(from[i], to[i]));		return now;	},	getValue: function(value){		return 'rgb('+value.join(',')+')';	}};/*Script: Fx.Style.js	Contains <Fx.Style>Author:	Valerio Proietti, <http://mad4milk.net>License:	MIT-style license.*//*Class: Fx.Style	The Style effect; Extends <Fx.Base>, inherits all its properties. Used to transition any css property from one value to another. Includes colors.	Colors must be in hex format.Arguments:	el - the $(element) to apply the style transition to	property - the property to transition	options - the Fx.Base options (see: <Fx.Base>)Example:	>var marginChange = new Fx.Style('myElement', 'margin-top', {duration:500});	>marginChange.start(10, 100);*/Fx.Style = Fx.Base.extend({	initialize: function(el, property, options){		this.element = $(el);		this.property = property;		this.parent(options);	},	/*	Property: hide		Same as <Fx.Base.set> (0)	*/	hide: function(){		return this.set(0);	},	setNow: function(){		this.now = this.css.getNow(this.from, this.to, this);	},	set: function(to){		this.css = Fx.CSS.select(this.property, to);		return this.parent(this.css.parse(to));	},	/*	Property: start		displays the transition to the value/values passed in	Example:		(start code)		var var marginChange = new Fx.Style('myElement', 'margin-top', {duration:500});		marginChange.start(10); //tries to read current margin top value and goes from current to 10		(end)	*/	start: function(from, to){		if (this.timer && this.options.wait) return this;		var parsed = Fx.CSS.parse(this.element, this.property, [from, to]);		this.css = parsed.css;		return this.parent(parsed.from, parsed.to);	},	increase: function(){		this.element.setStyle(this.property, this.css.getValue(this.now, this.options.unit));	}});/*Class: Element	Custom class to allow all of its methods to be used with any DOM element via the dollar function <$>.*/Element.extend({	/*	Property: effect		Applies an <Fx.Style> to the Element; This a shortcut for <Fx.Style>.	Example:		>var myEffect = $('myElement').effect('height', {duration: 1000, transition: Fx.Transitions.linear});		>myEffect.start(10, 100);	*/	effect: function(property, options){		return new Fx.Style(this, property, options);	}});/*Script: Fx.Styles.js	Contains <Fx.Styles>Author:	Valerio Proietti, <http://mad4milk.net>License:	MIT-style license.*//*Class: Fx.Styles	Allows you to animate multiple css properties at once; Extends <Fx.Base>, inherits all its properties. Includes colors.	Colors must be in hex format.Arguments:	el - the $(element) to apply the styles transition to	options - the fx options (see: <Fx.Base>)Example:	(start code)	var myEffects = new Fx.Styles('myElement', {duration: 1000, transition: Fx.Transitions.linear});	//height from 10 to 100 and width from 900 to 300	myEffects.start({		'height': [10, 100],		'width': [900, 300]	});	//or height from current height to 100 and width from current width to 300	myEffects.start({		'height': 100,		'width': 300	});	(end)*/Fx.Styles = Fx.Base.extend({	initialize: function(el, options){		this.element = $(el);		this.parent(options);	},	setNow: function(){		for (var p in this.from) this.now[p] = this.css[p].getNow(this.from[p], this.to[p], this);	},	set: function(to){		var parsed = {};		this.css = {};		for (var p in to){			this.css[p] = Fx.CSS.select(p, to[p]);			parsed[p] = this.css[p].parse(to[p]);		}		return this.parent(parsed);	},	/*	Property: start		The function you'll actually use to execute a transition.	Arguments:		an object	Example:		see <Fx.Styles>	*/	start: function(obj){		if (this.timer && this.options.wait) return this;		this.now = {};		this.css = {};		var from = {}, to = {};		for (var p in obj){			var parsed = Fx.CSS.parse(this.element, p, obj[p]);			from[p] = parsed.from;			to[p] = parsed.to;			this.css[p] = parsed.css;		}		return this.parent(from, to);	},	increase: function(){		for (var p in this.now) this.element.setStyle(p, this.css[p].getValue(this.now[p], this.options.unit));	}});/*Class: Element	Custom class to allow all of its methods to be used with any DOM element via the dollar function <$>.*/Element.extend({	/*	Property: effects		Applies an <Fx.Styles> to the Element; This a shortcut for <Fx.Styles>.	Example:		>var myEffects = $(myElement).effects({duration: 1000, transition: Fx.Transitions.sineInOut}); 		>myEffects.start({'height': [10, 100], 'width': [900, 300]});	*/	effects: function(options){		return new Fx.Styles(this, options);	}});/*Script: Fx.Elements.js	Contains <Fx.Elements>Author:	Valerio Proietti, <http://mad4milk.net>License:	MIT-style license.*//*Class: Fx.Elements	Fx.Elements allows you to apply any number of styles transitions to a selection of elements. Includes colors (must be in hex format).Arguments:	elements - a collection of elements the effects will be applied to.	options - same as <Fx.Base> options.*/Fx.Elements = Fx.Base.extend({	initialize: function(elements, options){		this.elements = $$(elements);		this.parent(options);	},	setNow: function(){		for (var i in this.from){			var iFrom = this.from[i], iTo = this.to[i], iCss = this.css[i], iNow = this.now[i] = {};			for (var p in iFrom) iNow[p] = iCss[p].getNow(iFrom[p], iTo[p], this);		}	},	set: function(to){		var parsed = {};		this.css = {};		for (var i in to){			var iTo = to[i], iCss = this.css[i] = {}, iParsed = parsed[i] = {};			for (var p in iTo){				iCss[p] = Fx.CSS.select(p, iTo[p]);				iParsed[p] = iCss[p].parse(iTo[p]);			}		}		return this.parent(parsed);	},	/*	Property: start		Applies the passed in style transitions to each object named (see example). Each item in the collection is refered to as a numerical string ("1" for instance). The first item is "0", the second "1", etc.	Example:		(start code)		var myElementsEffects = new Fx.Elements($$('a'));		myElementsEffects.start({			'0': { //let's change the first element's opacity and width				'opacity': [0,1],				'width': [100,200]			},			'1': { //and the second one's opacity				'opacity': [0.2, 0.5]			}		});		(end)	*/	start: function(obj){		if (this.timer && this.options.wait) return this;		this.now = {};		this.css = {};		var from = {}, to = {};		for (var i in obj){			var iProps = obj[i], iFrom = from[i] = {}, iTo = to[i] = {}, iCss = this.css[i] = {};			for (var p in iProps){				var parsed = Fx.CSS.parse(this.elements[i], p, iProps[p]);				iFrom[p] = parsed.from;				iTo[p] = parsed.to;				iCss[p] = parsed.css;			}		}		return this.parent(from, to);	},	increase: function(){		for (var i in this.now){			var iNow = this.now[i], iCss = this.css[i];			for (var p in iNow) this.elements[i].setStyle(p, iCss[p].getValue(iNow[p], this.options.unit));		}	}});/*Script: Fx.Scroll.js	Contains <Fx.Scroll>Author:	Valerio Proietti, <http://mad4milk.net>License:	MIT-style license.*//*Class: Fx.Scroll	Scroll any element with an overflow, including the window element.Arguments:	element - the element to scroll	options - same as <Fx.Base> options.*/Fx.Scroll = Fx.Base.extend({	initialize: function(element, options){		this.now = [];		this.element = $(element);		this.addEvent('onStart', function(){			this.element.addEvent('mousewheel', this.stop.bind(this, false));		}.bind(this));		this.removeEvent('onComplete', function(){			this.element.removeEvent('mousewheel', this.stop.bind(this, false));		}.bind(this));		this.parent(options);	},	setNow: function(){		for (var i = 0; i < 2; i++) this.now[i] = this.compute(this.from[i], this.to[i]);	},	/*	Property: scrollTo		Scrolls the chosen element to the x/y coordinates.	Arguments:		x - the x coordinate to scroll the element to		y - the y coordinate to scroll the element to	*/	scrollTo: function(x, y){		if (this.timer && this.options.wait) return this;		var el = this.element.getSize();		var values = {'x': x, 'y': y};		for (var z in el.size){			var max = el.scrollSize[z] - el.size[z];			if ($chk(values[z])) values[z] = ($type(values[z]) == 'number') ? Math.max(Math.min(values[z], max), 0) : max;			else values[z] = el.scroll[z];		}		return this.start([el.scroll.x, el.scroll.y], [values.x, values.y]);	},	/*	Property: toTop		Scrolls the chosen element to its maximum top.	*/	toTop: function(){		return this.scrollTo(false, 0);	},	/*	Property: toBottom		Scrolls the chosen element to its maximum bottom.	*/	toBottom: function(){		return this.scrollTo(false, 'full');	},	/*	Property: toLeft		Scrolls the chosen element to its maximum left.	*/	toLeft: function(){		return this.scrollTo(0, false);	},	/*	Property: toRight		Scrolls the chosen element to its maximum right.	*/	toRight: function(){		return this.scrollTo('full', false);	},	/*	Property: toElement		Scrolls the specified element to the position the passed in element is found. Only usable if the chosen element is == window.	Arguments:		el - the $(element) to scroll the window to	*/	toElement: function(el){		return this.scrollTo($(el).getLeft(), $(el).getTop());	},	increase: function(){		this.element.scrollTo(this.now[0], this.now[1]);	}});/*Script: Fx.Slide.js	Contains <Fx.Slide>Author:	Valerio Proietti, <http://mad4milk.net>License:	MIT-style license.*//*Class: Fx.Slide	The slide effect; slides an element in horizontally or vertically, the contents will fold inside. Extends <Fx.Base>, inherits all its properties.Note:	This effect works on any block element, but the element *cannot be positioned*; no margins or absolute positions. To position the element, put it inside another element (a wrapper div, for instance) and position that instead.Options:	mode - set it to vertical or horizontal. Defaults to vertical.	and all the <Fx.Base> optionsExample:	(start code)	var mySlider = new Fx.Slide('myElement', {duration: 500});	mySlider.toggle() //toggle the slider up and down.	(end)*/Fx.Slide = Fx.Base.extend({	initialize: function(el, options){		this.element = $(el).setStyle('margin', 0);		this.wrapper = new Element('div').injectAfter(this.element).setStyle('overflow', 'hidden').adopt(this.element);		this.setOptions({'mode': 'vertical'}, options);		this.now = [];		this.parent(this.options);	},	setNow: function(){		for (var i = 0; i < 2; i++) this.now[i] = this.compute(this.from[i], this.to[i]);	},	vertical: function(){		this.margin = 'top';		this.layout = 'height';		this.offset = this.element.offsetHeight;		return [this.element.getStyle('margin-top').toInt(), this.wrapper.getStyle('height').toInt()];	},	horizontal: function(){		this.margin = 'left';		this.layout = 'width';		this.offset = this.element.offsetWidth;		return [this.element.getStyle('margin-left').toInt(), this.wrapper.getStyle('width').toInt()];	},	/*	Property: slideIn		slides the elements in view horizontally or vertically, depending on the mode parameter or options.mode.	*/	slideIn: function(mode){		return this.start(this[mode || this.options.mode](), [0, this.offset]);	},	/*	Property: slideOut		slides the elements out of the view horizontally or vertically, depending on the mode parameter or options.mode.	*/	slideOut: function(mode){		return this.start(this[mode || this.options.mode](), [-this.offset, 0]);	},	/*	Property: hide		Hides the element without a transition.	*/	hide: function(mode){		this[mode || this.options.mode]();		return this.set([-this.offset, 0]);	},	/*	Property: show		Shows the element without a transition.	*/	show: function(mode){		this[mode || this.options.mode]();		return this.set([0, this.offset]);	},	/*	Property: toggle		Slides in or Out the element, depending on its state	*/	toggle: function(mode){		if (this.wrapper.offsetHeight == 0 || this.wrapper.offsetWidth == 0) return this.slideIn(mode);		else return this.slideOut(mode);	},	increase: function(){		this.element.setStyle('margin-'+this.margin, this.now[0]+this.options.unit);		this.wrapper.setStyle(this.layout, this.now[1]+this.options.unit);	}});/*Script: Fx.Transitions.js	Cool transitions, to be used with all the effects.Author:	Robert Penner, <http://www.robertpenner.com/easing/>, modified to be used with mootools.License:	Easing Equations v1.5, (c) 2003 Robert Penner, all rights reserved. Open Source BSD License.*//*Class: Fx.Transitions	A collection of tweaning transitions for use with the <Fx.Base> classes.*/Fx.Transitions = {	/* Property: linear */	linear: function(t, b, c, d){		return c*t/d + b;	},	/* Property: quadIn */	quadIn: function(t, b, c, d){		return c*(t/=d)*t + b;	},	/* Property: quadOut */	quadOut: function(t, b, c, d){		return -c *(t/=d)*(t-2) + b;	},	/* Property: quadInOut */	quadInOut: function(t, b, c, d){		if ((t/=d/2) < 1) return c/2*t*t + b;		return -c/2 * ((--t)*(t-2) - 1) + b;	},	/* Property: cubicIn */	cubicIn: function(t, b, c, d){		return c*(t/=d)*t*t + b;	},	/* Property: cubicOut */	cubicOut: function(t, b, c, d){		return c*((t=t/d-1)*t*t + 1) + b;	},	/* Property: cubicInOut */	cubicInOut: function(t, b, c, d){		if ((t/=d/2) < 1) return c/2*t*t*t + b;		return c/2*((t-=2)*t*t + 2) + b;	},	/* Property: quartIn */	quartIn: function(t, b, c, d){		return c*(t/=d)*t*t*t + b;	},	/* Property: quartOut */	quartOut: function(t, b, c, d){		return -c * ((t=t/d-1)*t*t*t - 1) + b;	},	/* Property: quartInOut */	quartInOut: function(t, b, c, d){		if ((t/=d/2) < 1) return c/2*t*t*t*t + b;		return -c/2 * ((t-=2)*t*t*t - 2) + b;	},	/* Property: quintIn */	quintIn: function(t, b, c, d){		return c*(t/=d)*t*t*t*t + b;	},	/* Property: quintOut */	quintOut: function(t, b, c, d){		return c*((t=t/d-1)*t*t*t*t + 1) + b;	},	/* Property: quintInOut */	quintInOut: function(t, b, c, d){		if ((t/=d/2) < 1) return c/2*t*t*t*t*t + b;		return c/2*((t-=2)*t*t*t*t + 2) + b;	},	/* Property: sineIn */	sineIn: function(t, b, c, d){		return -c * Math.cos(t/d * (Math.PI/2)) + c + b;	},	/* Property: sineOut */	sineOut: function(t, b, c, d){		return c * Math.sin(t/d * (Math.PI/2)) + b;	},	/* Property: sineInOut */	sineInOut: function(t, b, c, d){		return -c/2 * (Math.cos(Math.PI*t/d) - 1) + b;	},	/* Property: expoIn */	expoIn: function(t, b, c, d){		return (t==0) ? b : c * Math.pow(2, 10 * (t/d - 1)) + b;	},	/* Property: expoOut */	expoOut: function(t, b, c, d){		return (t==d) ? b+c : c * (-Math.pow(2, -10 * t/d) + 1) + b;	},	/* Property: expoInOut */	expoInOut: function(t, b, c, d){		if (t==0) return b;		if (t==d) return b+c;		if ((t/=d/2) < 1) return c/2 * Math.pow(2, 10 * (t - 1)) + b;		return c/2 * (-Math.pow(2, -10 * --t) + 2) + b;	},	/* Property: circIn */	circIn: function(t, b, c, d){		return -c * (Math.sqrt(1 - (t/=d)*t) - 1) + b;	},	/* Property: circOut */	circOut: function(t, b, c, d){		return c * Math.sqrt(1 - (t=t/d-1)*t) + b;	},	/* Property: circInOut */	circInOut: function(t, b, c, d){		if ((t/=d/2) < 1) return -c/2 * (Math.sqrt(1 - t*t) - 1) + b;		return c/2 * (Math.sqrt(1 - (t-=2)*t) + 1) + b;	},	/* Property: elasticIn */	elasticIn: function(t, b, c, d, a, p){		if (t==0) return b; if ((t/=d)==1) return b+c; if (!p) p=d*.3; if (!a) a = 1;		if (a < Math.abs(c)){ a=c; var s=p/4; }		else var s = p/(2*Math.PI) * Math.asin(c/a);		return -(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;	},	/* Property: elasticOut */	elasticOut: function(t, b, c, d, a, p){		if (t==0) return b; if ((t/=d)==1) return b+c; if (!p) p=d*.3; if (!a) a = 1;		if (a < Math.abs(c)){ a=c; var s=p/4; }		else var s = p/(2*Math.PI) * Math.asin(c/a);		return a*Math.pow(2,-10*t) * Math.sin( (t*d-s)*(2*Math.PI)/p ) + c + b;	},	/* Property: elasticInOut */	elasticInOut: function(t, b, c, d, a, p){		if (t==0) return b; if ((t/=d/2)==2) return b+c; if (!p) p=d*(.3*1.5); if (!a) a = 1;		if (a < Math.abs(c)){ a=c; var s=p/4; }		else var s = p/(2*Math.PI) * Math.asin(c/a);		if (t < 1) return -.5*(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;		return a*Math.pow(2,-10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )*.5 + c + b;	},	/* Property: backIn */	backIn: function(t, b, c, d, s){		if (!s) s = 1.70158;		return c*(t/=d)*t*((s+1)*t - s) + b;	},	/* Property: backOut */	backOut: function(t, b, c, d, s){		if (!s) s = 1.70158;		return c*((t=t/d-1)*t*((s+1)*t + s) + 1) + b;	},	/* Property: backInOut */	backInOut: function(t, b, c, d, s){		if (!s) s = 1.70158;		if ((t/=d/2) < 1) return c/2*(t*t*(((s*=(1.525))+1)*t - s)) + b;		return c/2*((t-=2)*t*(((s*=(1.525))+1)*t + s) + 2) + b;	},	/* Property: bounceIn */	bounceIn: function(t, b, c, d){		return c - Fx.Transitions.bounceOut (d-t, 0, c, d) + b;	},	/* Property: bounceOut */	bounceOut: function(t, b, c, d){		if ((t/=d) < (1/2.75)){			return c*(7.5625*t*t) + b;		} else if (t < (2/2.75)){			return c*(7.5625*(t-=(1.5/2.75))*t + .75) + b;		} else if (t < (2.5/2.75)){			return c*(7.5625*(t-=(2.25/2.75))*t + .9375) + b;		} else {			return c*(7.5625*(t-=(2.625/2.75))*t + .984375) + b;		}	},	/* Property: bounceInOut */	bounceInOut: function(t, b, c, d){		if (t < d/2) return Fx.Transitions.bounceIn(t*2, 0, c, d) * .5 + b;		return Fx.Transitions.bounceOut(t*2-d, 0, c, d) * .5 + c*.5 + b;	}};/*Script: Drag.Base.js	Contains <Drag.Base>, <Element.makeResizable>Author:	Valerio Proietti, <http://mad4milk.net>License:	MIT-style license.*/var Drag = {};/*Class: Drag.Base	Modify two css properties of an element based on the position of the mouse.Arguments:	el - the $(element) to apply the transformations to.	options - optional. The options object.Options:	handle - the $(element) to act as the handle for the draggable element. defaults to the $(element) itself.	modifiers - an object. see Modifiers Below.	onStart - optional, function to execute when the user starts to drag (on mousedown);	onComplete - optional, function to execute when the user completes the drag.	onDrag - optional, function to execute at every step of the drag	limit - an object, see Limit below.	snap - optional, the distance you have to drag before the element starts to respond to the drag. defaults to false	modifiers:		x - string, the style you want to modify when the mouse moves in an horizontal direction. defaults to 'left'		y - string, the style you want to modify when the mouse moves in a vertical direction. defaults to 'top'	limit:		x - array with start and end limit relative to modifiers.x		y - array with start and end limit relative to modifiers.y*/Drag.Base = new Class({	getOptions: function(){		return {			handle: false,			unit: 'px',			onStart: Class.empty,			onBeforeStart: Class.empty,			onComplete: Class.empty,			onSnap: Class.empty,			onDrag: Class.empty,			limit: false,			modifiers: {x: 'left', y: 'top'},			snap: 6		};	},	initialize: function(el, options){		this.setOptions(this.getOptions(), options);		this.element = $(el);		this.handle = $(this.options.handle) || this.element;		this.mouse = {'now': {}, 'pos': {}};		this.value = {'start': {}, 'now': {}};		this.bound = {'start': this.start.bindWithEvent(this)};		this.attach();		if (this.options.initialize) this.options.initialize.call(this);	},		attach: function(){		this.handle.addEvent('mousedown', this.bound.start);	},	start: function(event){		this.fireEvent('onBeforeStart', this.element);		this.mouse.start = event.page;		var limit = this.options.limit;		this.limit = {'x': [], 'y': []};		for (var z in this.options.modifiers){			this.value.now[z] = this.element.getStyle(this.options.modifiers[z]).toInt();			this.mouse.pos[z] = event.page[z] - this.value.now[z];			if (limit && limit[z]){				for (var i = 0; i < 2; i++){					if ($chk(limit[z][i])) this.limit[z][i] = limit[z][i].apply ? limit[z][i].call(this) : limit[z][i];				}			}		}		this.bound.drag = this.drag.bindWithEvent(this);		this.bound.stop = this.stop.bind(this);		this.bound.move = this.options.snap ? this.checkAndDrag.bindWithEvent(this) : this.bound.drag;		document.addEvent('mousemove', this.bound.move);		document.addEvent('mouseup', this.bound.stop);		this.fireEvent('onStart', this.element);		event.stop();	},	checkAndDrag: function(event){		var distance = Math.round(Math.sqrt(Math.pow(event.page.x - this.mouse.start.x, 2) + Math.pow(event.page.y - this.mouse.start.y, 2)));		if (distance > this.options.snap){			document.removeEvent('mousemove', this.bound.move);			this.bound.move = this.bound.drag;			document.addEvent('mousemove', this.bound.move);			this.drag(event);			this.fireEvent('onSnap', this.element);		}		event.stop();	},	drag: function(event){		this.out = false;		this.mouse.now = event.page;		for (var z in this.options.modifiers){			this.value.now[z] = this.mouse.now[z] - this.mouse.pos[z];			if (this.limit[z]){				if ($chk(this.limit[z][1]) && (this.value.now[z] > this.limit[z][1])){					this.value.now[z] = this.limit[z][1];					this.out = true;				} else if ($chk(this.limit[z][0]) && (this.value.now[z] < this.limit[z][0])){					this.value.now[z] = this.limit[z][0];					this.out = true;				}			}			this.element.setStyle(this.options.modifiers[z], this.value.now[z] + this.options.unit);		}		this.fireEvent('onDrag', this.element);		event.stop();	},		detach: function(){		this.handle.removeEvent('mousedown', this.bound.start);	},	stop: function(){		document.removeEvent('mousemove', this.bound.move);		document.removeEvent('mouseup', this.bound.stop);		this.fireEvent('onComplete', this.element);	}});Drag.Base.implement(new Events);Drag.Base.implement(new Options);/*Class: Element	Custom class to allow all of its methods to be used with any DOM element via the dollar function <$>.*/Element.extend({	/*	Property: makeResizable		Makes an element resizable (by dragging) with the supplied options.	Arguments:		options - see <Drag.Base> for acceptable options.	*/	makeResizable: function(options){		return new Drag.Base(this, Object.extend(options || {}, {modifiers: {x: 'width', y: 'height'}}));	}});/*Script: Drag.Move.js	Contains <Drag.Move>, <Element.makeDraggable>Author:	Valerio Proietti, <http://mad4milk.net>License:	MIT-style license.*//*Class: Drag.Move	Extends <Drag.Base>, has additional functionality for dragging an element, support snapping and droppables.	Drag.move supports either position absolute or relative. If no position is found, absolute will be set.Arguments:	el - the $(element) to apply the drag to.	options - optional. see Options below.Options:	all the drag.Base options, plus:	container - an element, will fill automatically limiting options based on the $(element) size and position. defaults to false (no limiting)	droppables - an array of elements you can drop your draggable to.*/Drag.Move = Drag.Base.extend({	getExtended: function(){		return {			droppables: [],			container: false,			overflown: []		}	},	initialize: function(el, options){		this.setOptions(this.getExtended(), options);		this.element = $(el);		this.position = this.element.getStyle('position');		this.droppables = $$(this.options.droppables);		if (!['absolute', 'relative'].test(this.position)) this.position = 'absolute';		var top = this.element.getStyle('top').toInt();		var left = this.element.getStyle('left').toInt();		if (this.position == 'absolute'){			top = $chk(top) ? top : this.element.getTop();			left = $chk(left) ? left : this.element.getLeft();		} else {			top = $chk(top) ? top : 0;			left = $chk(left) ? left : 0;		}		this.element.setStyles({			'top': top+'px',			'left': left+'px',			'position': this.position		});		this.parent(this.element, this.options);	},	start: function(event){		this.container = $(this.options.container);		if (this.container){			var cont = this.container.getCoordinates();			var el = this.element.getCoordinates();			if (this.position == 'absolute'){				this.options.limit = {					'x': [cont.left, cont.right - el.width],					'y': [cont.top, cont.bottom - el.height]				};			} else {				var diffx = el.left - this.element.getStyle('left').toInt();				var diffy = el.top - this.element.getStyle('top').toInt();				this.options.limit = {					'y': [-(diffy) + cont.top, cont.bottom - diffy - el.height],					'x': [-(diffx) + cont.left, cont.right - diffx - el.width]				};			}		}		this.parent(event);	},	drag: function(event){		this.parent(event);		if (this.out) return this;		this.droppables.each(function(drop){			if (this.checkAgainst($(drop))){				if (!drop.overing) drop.fireEvent('over', [this.element, this]);				drop.overing = true;			} else {				if (drop.overing) drop.fireEvent('leave', [this.element, this]);				drop.overing = false;			}		}, this);		return this;	},	checkAgainst: function(el){		el = el.getCoordinates(this.options.overflown);		return (this.mouse.now.x > el.left && this.mouse.now.x < el.right && this.mouse.now.y < el.bottom && this.mouse.now.y > el.top);	},	stop: function(){		this.parent();		this.timer = $clear(this.timer);		if (this.out) return this;		var dropped = false;		this.droppables.each(function(drop){			if (this.checkAgainst(drop)){				drop.fireEvent('drop', [this.element, this]);				dropped = true;			}		}, this);		if (!dropped) this.element.fireEvent('drop', this);		return this;	}});/*Class: Element	Custom class to allow all of its methods to be used with any DOM element via the dollar function <$>.*/Element.extend({	/*	Property: makeDraggable		Makes an element draggable with the supplied options.	Arguments:		options - see <Drag.Move> and <Drag.Base> for acceptable options.	*/	makeDraggable: function(options){		return new Drag.Move(this, options);	}});/*Script: XHR.js	Contains the basic XMLHttpRequest Class Wrapper.Author:	Valerio Proietti, <http://mad4milk.net>License:	MIT-style license.*//*Class: XHR	Basic XMLHttpRequest Wrapper.Arguments:	Options:	method - 'post' or 'get' - the prototcol for the request; optional, defaults to 'post'.	async - boolean: asynchronous option; true uses asynchronous requests. Defaults to true.	onRequest - function to execute when the XHR request is fired.	onSuccess - function to execute when the XHR request completes.	onStateChange - function to execute when the state of the XMLHttpRequest changes.	onFailure - function to execute when the state of the XMLHttpRequest changes.	headers - accepts an object, that will be set to request headers.Example:	>var myXHR = new XHR({method: 'get'}).send('http://site.com/requestHandler.php', 'name=john&lastname=doe');*/var XHR = new Class({	getOptions: function(){		return {			method: 'post',			async: true,			onRequest: Class.empty,			onStateChange: Class.empty,			onSuccess: Class.empty,			onFailure: Class.empty,			headers: {},			isSuccess: this.isSuccess		}	},	initialize: function(options){		this.transport = window.XMLHttpRequest ? new XMLHttpRequest() : (window.ie ? new ActiveXObject('Microsoft.XMLHTTP') : false);		this.setOptions(this.getOptions(), options);		if (!this.transport) return;		this.headers = {};		if (this.options.initialize) this.options.initialize.call(this);	},	onStateChange: function(){		this.fireEvent('onStateChange', this.transport);		if (this.transport.readyState != 4) return;		var status = 0;		try {status = this.transport.status} catch (e){}		if (this.options.isSuccess(status)) this.onSuccess();		else this.onFailure();		this.transport.onreadystatechange = Class.empty;	},		isSuccess: function(status){		return ((status >= 200) && (status < 300));	},		onSuccess: function(){		this.response = {			'text': this.transport.responseText,			'xml': this.transport.responseXML		};		this.fireEvent('onSuccess', [this.response.text, this.response.xml]);		this.callChain();	},		onFailure: function(){		this.fireEvent('onFailure', this.transport);	},	setHeader: function(name, value){		this.headers[name] = value;		return this;	},	send: function(url, data){		this.fireEvent('onRequest');		this.transport.open(this.options.method, url, this.options.async);		this.transport.onreadystatechange = this.onStateChange.bind(this);		if ((this.options.method == 'post') && this.transport.overrideMimeType) this.setHeader('Connection', 'close');		Object.extend(this.headers, this.options.headers);		for (var type in this.headers) this.transport.setRequestHeader(type, this.headers[type]);		this.transport.send(data);		return this;	}});XHR.implement(new Chain);XHR.implement(new Events);XHR.implement(new Options);/*Script: Ajax.js	Contains the <Ajax> class. Also contains methods to generate querystings from forms and Objects.Authors:	- Valerio Proietti, <http://mad4milk.net>	- Christophe Beyls, <http://digitalia.be>Credits:	Loosely based on the version from prototype.js <http://prototype.conio.net>License:	MIT-style license.*//*Class: Ajax	An Ajax class, For all your asynchronous needs. Inherits methods, properties and options from <XHR>.Arguments:	url - the url pointing to the server-side script.	options - optional, an object containing options.Options:	postBody - if method is post, you can write parameters here. Can be a querystring, an object or a Form element.	onComplete - function to execute when the ajax request completes.	update - $(element) to insert the response text of the XHR into, upon completion of the request.	evalScripts - boolean; default is false. Execute scripts in the response text onComplete.	evalResponse - boolean; should you eval the whole responsetext? I dont know, but this option makes it possible.	encoding - the encoding, defaults to utf-8.Example:	>var myAjax = new Ajax(url, {method: 'get'}).request();*/var Ajax = XHR.extend({	moreOptions: function(){		return {			postBody: null,			update: null,			onComplete: Class.empty,			evalScripts: false,			evalResponse: false,			encoding: 'utf-8'		};	},	initialize: function(url, options){		this.addEvent('onSuccess', this.onComplete);		this.setOptions(this.moreOptions(), options);		this.parent(this.options);		if (!['post', 'get'].test(this.options.method)){			this._method = '_method='+this.options.method;			this.options.method = 'post';		}		if (this.options.method == 'post'){			var encoding = (this.options.encoding) ? '; charset=' + this.options.encoding : '';			this.setHeader('Content-type', 'application/x-www-form-urlencoded' + encoding);		}		this.setHeader('X-Requested-With', 'XMLHttpRequest');		this.setHeader('Accept', 'text/javascript, text/html, application/xml, text/xml, */*');		this.url = url;	},	onComplete: function(){		if (this.options.update) $(this.options.update).setHTML(this.response.text);		if (this.options.evalResponse) eval(this.response.text);		if (this.options.evalScripts) this.evalScripts.delay(30, this);		this.fireEvent('onComplete', [this.response.text, this.response.xml], 20);	},	/*	Property: request		Executes the ajax request.	Example:		>var myAjax = new Ajax(url, {method: 'get'});		>myAjax.request();		OR		>new Ajax(url, {method: 'get'}).request();	*/	request: function(){		var data = null;		switch ($type(this.options.postBody)){			case 'element': data = $(this.options.postBody).toQueryString(); break;			case 'object': data = Object.toQueryString(this.options.postBody); break;			case 'string': data = this.options.postBody;		}		if (this._method) data = (data) ? [this._method, data].join('&') : this._method;		return this.send(this.url, data);	},	/*	Property: evalScripts		Executes scripts in the response text	*/	evalScripts: function(){		var script, regexp = /<script[^>]*>([\s\S]*?)<\/script>/gi;		while ((script = regexp.exec(this.response.text))) eval(script[1]);	}});/* Section: Object related Functions *//*Function: Object.toQueryString	Generates a querystring from key/pair values in an objectArguments:	source - the object to generate the querystring from.Returns:	the query string.Example:	>Object.toQueryString({apple: "red", lemon: "yellow"}); //returns "apple=red&lemon=yellow"*/Object.toQueryString = function(source){	var queryString = [];	for (var property in source) queryString.push(encodeURIComponent(property)+'='+encodeURIComponent(source[property]));	return queryString.join('&');};/*Class: Element	Custom class to allow all of its methods to be used with any DOM element via the dollar function <$>.*/Element.extend({	/*	Property: send		Sends a form with an ajax post request	Arguments:		options - option collection for ajax request. See <Ajax> for the options list.	Returns:		The Ajax Class Instance	Example:		(start code)		<form id="myForm" action="submit.php">		<input name="email" value="bob@bob.com">		<input name="zipCode" value="90210">		</form>		<script>		$('myForm').send()		</script>		(end)	*/	send: function(options){		options = Object.extend(options || {}, {postBody: this.toQueryString(), method: 'post'});		return new Ajax(this.getProperty('action'), options).request();	},	/*	Property: toQueryString		Reads the children inputs of the Element and generates a query string, based on their values. Used internally in <Ajax>	Example:		(start code)		<form id="myForm" action="submit.php">		<input name="email" value="bob@bob.com">		<input name="zipCode" value="90210">		</form>		<script>		 $('myForm').toQueryString()		</script>		(end)		Returns:			email=bob@bob.com&zipCode=90210	*/	toObject: function(){		var obj = {};		$$(this.getElementsByTagName('input'), this.getElementsByTagName('select'), this.getElementsByTagName('textarea')).each(function(el){			var name = $(el).name;			var value = el.getValue();			if ((value !== false) && name) obj[name] = value;		});		return obj;	},	toQueryString: function(){		return Object.toQueryString(this.toObject());	}});/*Script: Cookie.js	A cookie reader/creatorAuthor:	Christophe Beyls, <http://www.digitalia.be>Credits: 	based on the functions by Peter-Paul Koch (http://quirksmode.org)*//*Class: Cookie	Class for creating, getting, and removing cookies.*/var Cookie = {	/*	Property: set		Sets a cookie in the browser.	Arguments:		key - the key (name) for the cookie		value - the value to set, cannot contain semicolons		options - an object representing the Cookie options. See Options below:	Options:		domain - the domain the Cookie belongs to. If you want to share the cookie with pages located on a different domain, you have to set this value. Defaults to the current domain.		path - the path the Cookie belongs to. If you want to share the cookie with pages located in a different path, you have to set this value, for example to "/" to share the cookie with all pages on the domain. Defaults to the current path.		duration - the duration of the Cookie before it expires, in days.				   If set to false or 0, the cookie will be a session cookie that expires when the browser is closed. Defaults to 365 days.	Example:		>Cookie.set("username", "Aaron", {duration: 5}); //save this for 5 days		>Cookie.set("username", "Jack", {duration: false}); //session cookie	*/	set: function(key, value, options){		options = Object.extend({			domain: false,			path: false,			duration: 365		}, options || {});		value = escape(value);		if (options.domain) value += "; domain=" + options.domain;		if (options.path) value += "; path=" + options.path;		if (options.duration){			var date = new Date();			date.setTime(date.getTime() + (options.duration * 86400000));			value += "; expires=" + date.toGMTString();		}		document.cookie = key + "=" + value;	},	/*	Property: get		Gets the value of a cookie.	Arguments:		key - the name of the cookie you wish to retrieve.	Returns:		The cookie string value, or false if not found.	Example:		>Cookie.get("username") //returns Aaron	*/	get: function(key){		var value = document.cookie.match('(?:^|;)\\s*'+key+'=([^;]*)');		return value ? unescape(value[1]) : false;	},	/*	Property: remove		Removes a cookie from the browser.	Arguments:		key - the name of the cookie to remove	Examples:		>Cookie.remove("username") //bye-bye Aaron	*/	remove: function(key){		this.set(key, '', {duration: -1});	}};/*Script: Json.js	Simple Json parser and Stringyfier, See: <http://www.json.org/>Authors:	- Christophe Beyls, <http://www.digitalia.be>	- Valerio Proietti, <http://mad4milk.net>License:	MIT-style license.*//*Class: Json	Simple Json parser and Stringyfier, See: <http://www.json.org/>*/var Json = {	/*	Property: toString		Converts an object to a string, to be passed in server-side scripts as a parameter. Although its not normal usage for this class, this method can also be used to convert functions and arrays to strings.	Arguments:		obj - the object to convert to string	Returns:		A json string	Example:		(start code)		Json.toString({apple: 'red', lemon: 'yellow'}); "{"apple":"red","lemon":"yellow"}" //don't get hung up on the quotes; it's just a string.		(end)	*/	toString: function(obj){		switch ($type(obj)){			case 'string':				return '"'+obj.replace(new RegExp('(["\\\\])', 'g'), '\\$1')+'"';			case 'array':				return '['+ obj.map(function(ar){					return Json.toString(ar);				}).join(',') +']';			case 'object':				var string = [];				for (var property in obj) string.push('"'+property+'":'+Json.toString(obj[property]));				return '{'+string.join(',')+'}';		}		return String(obj);	},	/*	Property: evaluate		converts a json string to an javascript Object.	Arguments:		str - the string to evaluate.	Example:		>var myObject = Json.evaluate('{"apple":"red","lemon":"yellow"}');		>//myObject will become {apple: 'red', lemon: 'yellow'}	*/	evaluate: function(str){		return eval('(' + str + ')');	}};/*Script: Json.Remote.js	Contains <Json.Remote>.Author:	Valerio Proietti, <http://mad4milk.net>License:	MIT-style license.*//*Class: Json.Remote	Wrapped XHR with automated sending and receiving of Javascript Objects in Json Format.Arguments:	url - the url you want to send your object to.	options - see <XHR> optionsExample:	this code will send user information based on name/last name	(start code)	var jSonRequest = new Json.Remote("http://site.com/tellMeAge.php", onComplete: function(person){		alert(person.age); //is 25 years		alert(person.height); //is 170 cm		alert(person.weight); //is 120 kg	}).send({'name': 'John', 'lastName': 'Doe'});	(end)*/Json.Remote = XHR.extend({	initialize: function(url, options){		this.url = url;		this.addEvent('onSuccess', this.onComplete);		this.parent(options);		this.setHeader('X-Request', 'JSON');	},	send: function(obj){		return this.parent(this.url, 'json='+Json.toString(obj));	},	onComplete: function(){		this.fireEvent('onComplete', Json.evaluate(this.response.text));	}});/*Script: Assets.js	provides dynamic loading for images, css and javascript files.Authors:	- Valerio Proietti, <http://mad4milk.net>	- Fredrik Branstrom <http://fredrik.branstrom.name>	- Yaroslaff Fedin <http://inviz.ru>License:	MIT-style license.*/var Asset = {	/*	Property: javascript		injects into the page a javascript file.	Arguments:		source - the path of the javascript file		properties - some additional attributes you might want to add to the script element	Example:		> new Asset.javascript('/scripts/myScript.js', {id: 'myScript'});	*/	javascript: function(source, properties){		return Asset.create('script', {			'type': 'text/javascript', 'src': source		}, properties, true);	},	/*	Property: css		injects into the page a css file.	Arguments:		source - the path of the css file		properties - some additional attributes you might want to add to the link element	Example:		> new Asset.css('/css/myStyle.css', {id: 'myStyle', title: 'myStyle'});	*/	css: function(source, properties){		return Asset.create('link', {			'rel': 'stylesheet', 'media': 'screen', 'type': 'text/css', 'href': source		}, properties, true);	},	/*	Property: image		Preloads an image and returns the img element. does not inject it to the page.	Arguments:		source - the path of the image file		properties - some additional attributes you might want to add to the img element	Example:		> new Asset.image('/images/myImage.png', {id: 'myImage', title: 'myImage', onload: myFunction});	Returns:		the img element. you can inject it anywhere you want with <Element.injectInside>/<Element.injectAfter>/<Element.injectBefore>	*/	image: function(source, properties){		properties = Object.extend({			'src': source,			'onload': Class.empty,			'onabort': Class.empty,			'onerror': Class.empty		}, properties || {});		var image = new Image();		image.onload = function(){			if (arguments.callee.done) return false;			arguments.callee.done = true;			this.onload = null;			return properties.onload.call(this);		};		image.onerror = properties.onerror;		image.onabort = properties.onabort;		image.src = properties.src;		return Asset.create('img', properties);	},	/*	Property: images		Preloads an array of images (as strings) and returns an array of img elements. does not inject them to the page.	Arguments:		sources - array, the paths of the image files		options - object, see below	Options:		onComplete - a function to execute when all image files are loaded in the browser's cache		onProgress - a function to execute when one image file is loaded in the browser's cache	Example:		(start code)		new Asset.images(['/images/myImage.png', '/images/myImage2.gif'], {			onComplete: function(){				alert('all images loaded!');			}		});		(end)	Returns:		the img element. you can inject it anywhere you want with <Element.injectInside>/<Element.injectAfter>/<Element.injectBefore>	*/	images: function(sources, options){		options = Object.extend({			onComplete: Class.empty,			onProgress: Class.empty		}, options || {});		if (!sources.push) sources = [sources];		var images = [];		counter = 0;		sources.each(function(source){			var img = new Asset.image(source, {				'onload': function(){					counter++;					options.onProgress();					if (counter == sources.length) options.onComplete();				}			});			images.push(img);		});		return images;	},	create: function(type, defaults, properties, inject){		Object.extend(defaults, properties || {});		var element = new Element(type).setProperties(defaults);		if (inject) element.injectInside($$('head')[0]);		return element;	}};/*Script: Accordion.js	Contains <Accordion>Author:	Valerio Proietti, <http://mad4milk.net>License:	MIT-style license.*//*Class: Accordion	The Accordion class creates a group of elements that are toggled when their handles are clicked. When one elements toggles in, the others toggles back.Arguments:	elements - required, a collection of elements the transitions will be applied to.	togglers - required, a collection of elements, the elements handlers that will be clickable.	options - optional, see options below, and <Fx.Base> options.Options:	show - integer, the Index of the element to show at start.	display - integer, the Index of the element to show at start (with a transition). defaults to 0.	fixedHeight - integer, if you want the elements to have a fixed height. defaults to false.	fixedWidth - integer, if you want the elements to have a fixed width. defaults to false.	onActive - function to execute when an element starts to show	onBackground - function to execute when an element starts to hide	height - boolean, will add a height transition to the accordion if true. defaults to true.	opacity - boolean, will add an opacity transition to the accordion if true. defaults to true.	width - boolean, will add a width transition to the accordion if true. defaults to false, css mastery is required to make this work!	alwaysHide - boolean, will allow to hide all elements if true, instead of always keeping one element shown. defaults to false.*/var Accordion = Fx.Elements.extend({	getExtended: function(){		return {			onActive: Class.empty,			onBackground: Class.empty,			display: 0,			show: false,			height: true,			width: false,			opacity: true,			fixedHeight: false,			fixedWidth: false,			wait: false,			alwaysHide: false		};	},	initialize: function(togglers, elements, options){		this.setOptions(this.getExtended(), options);		this.previous = -1;		if (this.options.alwaysHide) this.options.wait = true;		if ($chk(this.options.show)){			this.options.display = false;			this.previous = this.options.show;		}		if (this.options.start){			this.options.display = false;			this.options.show = false;		}		this.togglers = $$(togglers);		this.elements = $$(elements);		this.togglers.each(function(tog, i){			tog.addEvent('click', this.display.bind(this, i));		}, this);		this.elements.each(function(el, i){			el.fullOpacity = 1;			if (this.options.fixedWidth) el.fullWidth = this.options.fixedWidth;			if (this.options.fixedHeight) el.fullHeight = this.options.fixedHeight;			el.setStyle('overflow', 'hidden');		}, this);		this.effects = {};		if (this.options.opacity) this.effects.opacity = 'fullOpacity';		if (this.options.width) this.effects.width = this.options.fixedWidth ? 'fullWidth' : 'offsetWidth';		if (this.options.height) this.effects.height = this.options.fixedHeight ? 'fullHeight' : 'scrollHeight';		this.elements.each(function(el, i){			if (this.options.show === i) this.fireEvent('onActive', [this.togglers[i], el]);			else for (var fx in this.effects) el.setStyle(fx, 0);		}, this);		this.parent(this.elements, this.options);		if ($chk(this.options.display)) this.display(this.options.display);	},	/*	Property: display		Shows a specific section and hides all others. Useful when triggering an accordion from outside.	Arguments:		index - integer, the index of the item to show.	*/	display: function(index){		if ((this.timer && this.options.wait) || (index === this.previous && !this.options.alwaysHide)) return this;		this.previous = index;		var obj = {};		this.elements.each(function(el, i){			obj[i] = {};			if ((i != index) || (this.options.alwaysHide && (el.offsetHeight > 0))){				this.fireEvent('onBackground', [this.togglers[i], el]);				for (var fx in this.effects) obj[i][fx] = 0;			} else {				this.fireEvent('onActive', [this.togglers[i], el]);				for (var fx in this.effects) obj[i][fx] = el[this.effects[fx]];			}		}, this);		return this.start(obj);	},	showThisHideOpen: function(index){return this.display(index)}});Fx.Accordion = Accordion;/*Script: Scroller.js	Contains the <Scroller>.Author:	Valerio Proietti, <http://mad4milk.net>License:	MIT-style license.*//*Class: Scroller	The Scroller is a class to scroll any element with an overflow (including the window) when the mouse cursor reaches certain buondaries of that element.	You must call its start method to start listening to mouse movements.Arguments:	element - required, the element to scroll.	options - optional, see options below, and <Fx.Base> options.Options:	area - integer, the necessary boundaries to make the element scroll.	velocity - integer, velocity ratio, the modifier for the window scrolling speed.	onChange - optionally, when the mouse reaches some boundaries, you can choose to alter some other values, instead of the scrolling offsets.		Automatically passes as parameters x and y values.*/var Scroller = new Class({	getOptions: function(){		return {			area: 20,			velocity: 1,			onChange: function(x, y){				this.element.scrollTo(x, y);			}		};	},	initialize: function(element, options){		this.setOptions(this.getOptions(), options);		this.element = $(element);		this.mousemover = ([window, document].test(element)) ? $(document.body) : this.element;	},	/*	Property: start		The scroller starts listening to mouse movements.	*/	start: function(){		this.coord = this.getCoords.bindWithEvent(this);		this.mousemover.addEvent('mousemove', this.coord);	},	/*	Property: stop		The scroller stops listening to mouse movements.	*/	stop: function(){		this.mousemover.removeEvent('mousemove', this.coord);		this.timer = $clear(this.timer);	},	getCoords: function(event){		this.page = (this.element == window) ? event.client : event.page;		if (!this.timer) this.timer = this.scroll.periodical(50, this);	},	scroll: function(){		var el = this.element.getSize();		var pos = this.element.getPosition();		var change = {'x': 0, 'y': 0};		for (var z in this.page){			if (this.page[z] < (this.options.area + pos[z]) && el.scroll[z] != 0)				change[z] = (this.page[z] - this.options.area - pos[z]) * this.options.velocity;			else if (this.page[z] + this.options.area > (el.size[z] + pos[z]) && el.scroll[z] + el.size[z] != el.scrollSize[z])				change[z] = (this.page[z] - el.size[z] + this.options.area - pos[z]) * this.options.velocity;		}		if (change.y || change.x) this.fireEvent('onChange', [el.scroll.x + change.x, el.scroll.y + change.y]);	}});Scroller.implement(new Events);Scroller.implement(new Options);/*Script: Slider.js	Contains <Slider>Author:	Valerio Proietti, <http://mad4milk.net>License:	MIT-style license.*//*Class: Slider	Creates a slider with two elements: a knob and a container. Returns the values.Arguments:	element - the knob container	knob - the handle	options - see Options belowOptions:	onChange - a function to fire when the value changes.	onComplete - a function to fire when you're done dragging.	onTick - optionally, you can alter the onTick behavior, for example displaying an effect of the knob moving to the desired position. 		Passes as parameter the new position.	steps - the number of steps for your slider.	mode - either 'horizontal' or 'vertical'. defaults to horizontal.	wheel - experimental! Also use the mouse wheel to control the slider. defaults to false.*/var Slider = new Class({	getOptions: function(){		return {			onChange: Class.empty,			onComplete: Class.empty,			onTick: function(pos){				this.knob.setStyle(this.p, pos+'px');			},			steps: 100,			mode: 'horizontal',			wheel: false		};	},	initialize: function(el, knob, options){		this.element = $(el);		this.knob = $(knob);		this.setOptions(this.getOptions(), options);		this.previousChange = -1;		this.previousEnd = -1;		this.step = -1;		this.element.addEvent('mousedown', this.clickedElement.bindWithEvent(this));		if (this.options.wheel) this.element.addEvent('mousewheel', this.scrolledElement.bindWithEvent(this));		if (this.options.mode == 'horizontal'){			this.z = 'x'; this.p = 'left';			this.max = this.element.offsetWidth-this.knob.offsetWidth;			this.half = this.knob.offsetWidth/2;			this.getPos = this.element.getLeft.bind(this.element);		} else if (this.options.mode == 'vertical'){			this.z = 'y'; this.p = 'top';			this.max = this.element.offsetHeight-this.knob.offsetHeight;			this.half = this.knob.offsetHeight/2;			this.getPos = this.element.getTop.bind(this.element);		}		this.knob.setStyle('position', 'relative').setStyle(this.p, 0);		var modSlide = {}, limSlide = {};		limSlide[this.z] = [0, this.max];		modSlide[this.z] = this.p;		this.drag = new Drag.Base(this.knob, {			limit: limSlide,			snap: 0,			modifiers: modSlide,			onStart: function(){				this.draggedKnob();			}.bind(this),			onDrag: function(){				this.draggedKnob();			}.bind(this),			onComplete: function(){				this.draggedKnob();				this.end();			}.bind(this)		});		if (this.options.initialize) this.options.initialize.call(this);	},	/*	Property: set		The slider will get the step you pass.	Arguments:		step - one integer	*/	set: function(step){		if (step > this.options.steps) step = this.options.steps;		else if (step < 0) step = 0;		this.step = step;		this.checkStep();		this.end();		this.fireEvent('onTick', this.toPosition(this.step)+'');		return this;	},	scrolledElement: function(event){		if (event.wheel < 0) this.set(this.step + 1);		else if (event.wheel > 0) this.set(this.step - 1);		event.stop();	},	clickedElement: function(event){		var position = event.page[this.z] - this.getPos() - this.half;		if (position > this.max) position = this.max;		else if (position < 0) position = 0;		this.step = this.toStep(position);		this.checkStep();		this.end();		this.fireEvent('onTick', position+'');	},	draggedKnob: function(){		this.step = this.toStep(this.drag.value.now[this.z]);		this.checkStep();	},	checkStep: function(){		if (this.previousChange != this.step){			this.previousChange = this.step;			this.fireEvent('onChange', this.step);		}	},	end: function(){		if (this.previousEnd !== this.step){			this.previousEnd = this.step;			this.fireEvent('onComplete', this.step+'');		}	},	toStep: function(position){		return Math.round(position/this.max*this.options.steps);	},	toPosition: function(step){		return (this.max)*step/this.options.steps;	}});Slider.implement(new Events);Slider.implement(new Options);/*Script: SmoothScroll.js	Contains <SmoothScroll>Author:	Valerio Proietti, <http://mad4milk.net>License:	MIT-style license.*//*Class: SmoothScroll	Auto targets all the anchors in a page and display a smooth scrolling effect upon clicking them.Arguments:	options - the Fx.Base options (see: <Fx.Base>)Example:	>new SmoothScroll();*/var SmoothScroll = Fx.Scroll.extend({	initialize: function(options){		this.addEvent('onCancel', this.clearChain);		var location = window.location.href.match(/^[^#]*/)[0] + '#';		$each(document.links, function(lnk){			if (lnk.href.indexOf(location) != 0) return;			var anchor = lnk.href.substr(location.length);			if (anchor && $(anchor)) this.useLink(lnk, anchor);		}, this);		this.parent(window, options);	},	useLink: function(lnk, anchor){		lnk.addEvent('click', function(event){			if(!window.khtml) this.chain(function(){				window.location.href = '#'+anchor;			});			this.toElement(anchor);			event.stop();		}.bindWithEvent(this));	}});/*Script: Sortables.js	Contains <Sortables> Class.Author:	Valerio Proietti, <http://mad4milk.net>License:	MIT-style license.*//*Class: Sortables	Creates an interface for <Drag.Base> and drop, resorting of a list.Arguments:	list - required, the list that will become sortable.	options - an Object, see options below.Options:	handles - a collection of elements to be used for drag handles. defaults to the elements.	onStart - function executed when the item starts dragging	onComplete - function executed when the item ends dragging*/var Sortables = new Class({	getOptions: function() {		return {			handles: false,			onStart: Class.empty,			onComplete: Class.empty,			ghost: true,			snap: 3,			onDragStart: function(element, ghost){				ghost.setStyle('opacity', 0.5);			},			onDragComplete: function(element, ghost){				ghost.remove();			}		};	},	initialize: function(list, options){		this.setOptions(this.getOptions(), options);		this.list = $(list);		this.elements = this.list.getChildren();		this.handles = $$(this.options.handles) || this.elements;		this.drag = [];		this.bound = {'start': []};		this.elements.each(function(el, i){			this.bound.start[i] = this.start.bindWithEvent(this, el);			if (this.options.ghost){				this.trash = new Element('div').injectInside(document.body);				var limit = this.list.getCoordinates();				this.drag[i] = new Drag.Base(el, {					handle: this.handles[i],					snap: this.options.snap,					modifiers: {y: 'top'},					limit: {y: [limit.top, limit.bottom - el.offsetHeight]},					onBeforeStart: function(element){						var offsets = element.getPosition();						this.old = element;						this.drag[i].element = this.ghost = element.clone().setStyles({							'position': 'absolute',							'top': offsets.y+'px',							'left': offsets.x+'px'						}).injectInside(this.trash);						this.fireEvent('onDragStart', [el, this.ghost]);					}.bind(this),					onComplete: function(element){						this.drag[i].element = this.old;						this.fireEvent('onDragComplete', [el, this.ghost]);					}.bind(this)				});			}			this.handles[i].addEvent('mousedown', this.start.bindWithEvent(this, el));		}, this);		if (this.options.initialize) this.options.initialize.call(this);	},	start: function(event, el){		this.bound.move = this.move.bindWithEvent(this, el);		this.bound.end = this.end.bind(this, el);		document.addEvent('mousemove', this.bound.move);		document.addEvent('mouseup', this.bound.end);		this.fireEvent('onStart', el);		event.stop();	},	move: function(event, el){		var prev = el.getPrevious();		var next = el.getNext();		if (prev){			var prevPos = prev.getCoordinates();			if (event.page.y < prevPos.bottom) el.injectBefore(prev);		}		if (next){			var nextPos = next.getCoordinates();			if (event.page.y > nextPos.top) el.injectAfter(next);		}		event.stop();	},		detach: function(){		this.elements.each(function(el, i){			this.handles[i].removeEvent('mousedown', this.bound.start[i]);		}, this);	},		serialize: function(){		var serial = [];		this.list.getChildren().each(function(el, i){			serial[i] = this.elements.indexOf(el);		}, this);		return serial;	},	end: function(el){		document.removeEvent('mousemove', this.bound.move);		document.removeEvent('mouseup', this.bound.end);		this.fireEvent('onComplete', el);	}});Sortables.implement(new Events);Sortables.implement(new Options);/*Script: Tips.js	Tooltips, BubbleTips, whatever they are, they will appear on mouseoverAuthor:	Valerio Proietti, <http://mad4milk.net>License:	MIT-style license.Credits:	The idea behind Tips.js is based on Bubble Tooltips (<http://web-graphics.com/mtarchive/001717.php>) by Alessandro Fulcitiniti <http://web-graphics.com>*//*Class: Tips	Display a tip on any element with a title and/or href.Arguments: 	elements - a collection of elements to apply the tooltips to on mouseover.	options - an object. See options Below.Options:	maxTitleChars - the maximum number of characters to display in the title of the tip. defaults to 30.	timeOut - the delay to wait to show the tip (how long the user must hover to have the tooltip appear). defaults to 100.	onShow - optionally you can alter the default onShow behaviour with this option (like displaying a fade in effect);	onHide - optionally you can alter the default onHide behaviour with this option (like displaying a fade out effect);	showDelay - the delay the onShow method is called. (defaults to 100 ms)	hideDelay - the delay the onHide method is called. (defaults to 100 ms)	className - the prefix for your tooltip classNames. defaults to 'tool'. 		the whole tooltip will have as classname: tool-tip		the title will have as classname: tool-title		the text will have as classname: tool-text	offsets - the distance of your tooltip from the mouse. an Object with x/y properties.	fixed - if set to true, the toolTip will not follow the mouse.Example:	(start code)	<img src="/images/i.png" title="The body of the tooltip is stored in the title" class="toolTipImg"/>	<script>		var myTips = new Tips($$('.toolTipImg'), {			maxTitleChars: 50	//I like my captions a little long		});	</script>	(end)*/var Tips = new Class({	getOptions: function(){		return {			onShow: function(tip){				tip.setStyle('visibility', 'visible');			},			onHide: function(tip){				tip.setStyle('visibility', 'hidden');			},			maxTitleChars: 30,			showDelay: 100,			hideDelay: 100,			className: 'tool',			offsets: {'x': 16, 'y': 16},			fixed: false		};	},	initialize: function(elements, options){		this.setOptions(this.getOptions(), options);		this.toolTip = new Element('div').addClass(this.options.className+'-tip').setStyles({			'position': 'absolute',			'top': '0',			'left': '0',			'visibility': 'hidden'		}).injectInside(document.body);		this.wrapper = new Element('div').injectInside(this.toolTip);		$each(elements, function(el){			this.build($(el));		}, this);		if (this.options.initialize) this.options.initialize.call(this);	},	build: function(el){		el.myTitle = el.href ? el.href.replace('http://', '') : (el.rel || false);		if (el.title){			var dual = el.title.split('::');			if (dual.length > 1) {				el.myTitle = dual[0].trim();				el.myText = dual[1].trim();			} else {				el.myText = el.title;			}			el.removeAttribute('title');		} else {			el.myText = false;		}		if (el.myTitle && el.myTitle.length > this.options.maxTitleChars) el.myTitle = el.myTitle.substr(0, this.options.maxTitleChars - 1) + "&hellip;";		el.addEvent('mouseover', function(event){			this.start(el);			this.locate(event);		}.bindWithEvent(this));		if (!this.options.fixed) el.addEvent('mousemove', this.locate.bindWithEvent(this));		el.addEvent('mouseout', this.end.bindWithEvent(this));	},	start: function(el){		this.wrapper.setHTML('');		if (el.myTitle){			new Element('span').injectInside(				new Element('div').addClass(this.options.className+'-title').injectInside(this.wrapper)			).setHTML(el.myTitle);		}		if (el.myText){			new Element('span').injectInside(				new Element('div').addClass(this.options.className+'-text').injectInside(this.wrapper)			).setHTML(el.myText);		}		$clear(this.timer);		this.timer = this.show.delay(this.options.showDelay, this);	},	end: function(event){		$clear(this.timer);		this.timer = this.hide.delay(this.options.hideDelay, this);		event.stop();	},	locate: function(event){		var win = {'x': window.getWidth(), 'y': window.getHeight()};		var scroll = {'x': window.getScrollLeft(), 'y': window.getScrollTop()};		var tip = {'x': this.toolTip.offsetWidth, 'y': this.toolTip.offsetHeight};		var prop = {'x': 'left', 'y': 'top'};		for (var z in prop){			var pos = event.page[z] + this.options.offsets[z];			if ((pos + tip[z] - scroll[z]) > win[z]) pos = event.page[z] - this.options.offsets[z] - tip[z];			this.toolTip.setStyle(prop[z], pos + 'px');		};		event.stop();	},	show: function(){		this.fireEvent('onShow', [this.toolTip]);	},	hide: function(){		this.fireEvent('onHide', [this.toolTip]);	}});Tips.implement(new Events);Tips.implement(new Options);